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ProjectPorcupine Build Status

Development Delayed

Sadly Project Porcupine for a while has had a decline in engagement, this has led to development times stalling, thus while the project isn't 'dead' dead future development will be minimal and slow, however if any individual wishes to implement changes I know for certain that we will review and merge them in :), however I don't forsee me (Braedon) doing much more work other than finishing off our current PRs. I (koosemose) will continue to make occasional changes. If there is enough renewed interest, I will gladly continue working on it.

Project Porcupine: A Base-Building Game...in Space!

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About
Copyright & Licensing
Contributing
Weeklies
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About

Project Porcupine was created to serve two purposes:

  1. To act as a tutorial to teach people how to make a full, complex, and multi-featured game inside of Unity (as opposed to the more typical one-off, single-feature tutorials that are more common).

  2. To provide a basic skeleton for any game that requires a tile-based map with self-governing agents (i.e. characters) as well as highly customizable objects (i.e. XML/Lua defined furniture.) To this end, we would be making a program themed as a starbase-construction game -- though there's no reason that someone couldn't produce something with a wildly different theme or purpose (including not being a base-building game at all).

However, our true ultimate goal is to produce a community-developed base building game in a similar style to Dwarf Fortress or RimWorld!

If you want to watch the tutorials that cover the entirety of creating this project from scratch, please visit:

Project Porcupine was created by Martin "quill18" Glaude, whose work was supported via Patreon:

Copyright & Licensing

The base project code is copyrighted by Martin "quill18" Glaude and is covered by multiple licenses.

All program code (i.e. C#, Lua, XML) is licensed under GPL v3.0 unless otherwise specified. Please see the "LICENSE" file for more information.

All non-code assets (e.g. art, sound) is licensed under CC BY-NC-SA 3.0 (Attribution-NonCommercial-ShareAlike 3.0 Unported) unless otherwise specified.

The original tutorial project files, which feature no community-contributed code, are licensed under the MIT License and can be found here:

Audio engine : FMOD by Firelight Technologies

Logger: Based on UnityDebugger by Valian (at https://github.com/Valian/UnityDebugger), modified source code available at https://github.com/koosemose/UnityDebugger

Contributing

Please check the CONTRIBUTING.md file for contribution instructions and guidelines.

For further information, such as Roadmaps, explanations of systems and features, Standards and Conventions, and all your Git needs and troubleshooting see the Wiki

Make sure that you are using Unity 5.6.3 Windows | Mac

Weeklies

You can download and play already built 'weekly' versions for Windows, Mac, and Linux here.

However, these are merely 'snapshots', a preview of the current development build, and are not representative of any type of release. They may contain errors, bugs, partially completed features, and other potential issues. If you open a bug report please include what week you are using (either the week number or the date is fine) as this will help us find the bug easier and determine if your error has already been fixed.

Community

Contact

You can contact Quill18 by Twitter (@quill18) or email: quill18@quill18.com

However, please note that Quill receives a lot of email and may not be able to respond to everyone in a timely manner.

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Project Porcupine: A Base-Building Game...in Space!

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