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Do more checks before flagging a model to be lit #206

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Do not set the RENDER_LIGHT flag on an entity if it is not flagged to be lit via its model->lit property.
Check we have lightmap data before enabling the lit property on a loadmodel.
Fixes #103

… be lit via its model->lit property.

Check we have lightmap data before enabling the lit property on a loadmodel.
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Converted to a draft because a crash when player dies.

@hemebond hemebond marked this pull request as ready for review September 25, 2024 09:56
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Textures in a fullbright map (a Q1 map with no light data).
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