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Point cloud compute rasterizer (Recruitment task) #339
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Point cloud compute rasterizer (Recruitment task) #339
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Can one of the admins verify this patch? |
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Set up a logger/callback for the OpenGL or Vulkan connection, put a breakpoint in there an intercept any errors. I think the error might be to do with bad buffer binding. |
The no resource thing was fixed when I changed to use the IGPUBuffer as a descriptor instead of the IGPUBufferView; But does one of the examples have setting a callback? |
Signed-off-by: deprilula28 <deprilula28@gmail.com>
ah yeah BufferView is UTB/TBO so |
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
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Description
Will add an example with a rasterizer for point clouds done entirely on compute shaders.
TODO list: