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Point cloud compute rasterizer (Recruitment task) #339

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deprilula28
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Description

Will add an example with a rasterizer for point clouds done entirely on compute shaders.

TODO list:

  • The positions buffer currently reports as "No resource" in RenderDoc
  • Instead of just the depth buffer, a 64-bit visibility buffer should be generated
  • The visibility buffer should be shaded according to some information about the points in a later pass
  • Everything needs to be tested

@AnastaZIuk
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Can one of the admins verify this patch?

Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
@devshgraphicsprogramming
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The positions buffer currently reports as "No resource" in RenderDoc

Set up a logger/callback for the OpenGL or Vulkan connection, put a breakpoint in there an intercept any errors.

I think the error might be to do with bad buffer binding.

@deprilula28
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The no resource thing was fixed when I changed to use the IGPUBuffer as a descriptor instead of the IGPUBufferView; But does one of the examples have setting a callback?

Signed-off-by: deprilula28 <deprilula28@gmail.com>
@devshgraphicsprogramming
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The no resource thing was fixed when I changed to use the IGPUBuffer as a descriptor instead of the IGPUBufferView; But does one of the examples have setting a callback?

ah yeah BufferView is UTB/TBO so samplerBuffer not storage buffer ;)

Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
Signed-off-by: deprilula28 <deprilula28@gmail.com>
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4 participants