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Bump maplibre-gl from 5.24.0 to 6.5.0 - #74

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Bump maplibre-gl from 5.24.0 to 6.5.0#74
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dependabot/npm_and_yarn/maplibre-gl-6.1.0

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Bumps maplibre-gl from 5.24.0 to 6.5.0.

Release notes

Sourced from maplibre-gl's releases.

v6.5.0

✨ Features and improvements

  • Add experimental ImageSource.setWarp and ImageSource.getWarp, choosing between a auto, perspective and a flat warp of the image (#8172) (by @​HarelM)

🐞 Bug fixes

  • Fixed incorrect image source on projection on globe view (#8172) (by @​HarelM)
  • Fix the globe zooming itself in when panned away from a pole at the minimum zoom, where the latitude zoom compensation was applied on top of the constrain's own clamp (#8182) (by @​mondsichtung)
  • Fix dragging the globe from the empty space around it, which barely moved the map and often in the wrong direction (#8174) (by @​mondsichtung)

v6.4.1

🐞 Bug fixes

  • Fix DOM.sanitize leaving dangerous attributes behind when multiple consecutive attributes are present. Iterating the live NamedNodeMap from elem.attributes while calling removeAttribute skipped the attribute directly after a removed one, so a second dangerous attribute (for example an ontoggle on a <details open> element) could survive sanitisation and later execute (#8189) (by @​0xKirisame)
  • Give custom layers the live globe transition in CustomRenderMethodInput.defaultProjectionData.projectionTransition, which was hardcoded to 1 for the whole globe/mercator transition, so a custom layer jumped straight to the fully bent globe while every other layer eased (#8169) (by @​mondsichtung)

v6.4.0

✨ Features and improvements

  • Avoid a per-query Array.sort() in cross-tile symbol matching (TileLayerIndex.findMatches), claiming the lowest-index unclaimed candidate in a single pass instead; reduces main-thread symbol-placement cost on dense/coincident symbol layers (#7797) (by @​pholmstr)
  • Use texelFetch for exact DEM and color-relief elevation stop lookups instead of normalized texture coordinate arithmetic (#7640) (by @​johncarmack1984)
  • Make default draggable markers keyboard-focusable and movable with the arrow keys (1 px per press, 10 px with Shift); custom marker elements stay application-owned (#8020) (by @​smmariquit)

🐞 Bug fixes

  • Fix a permanent frame rate degradation after switching styles: every sprite reload marked its images as updated forever, making every in-view tile re-check and re-upload them on every frame. Also stop leaking the images of a replaced sprite, which were never removed from the image manager (#8052) (by @​HarelM)
  • Prevent a rejected missing style image resolver from blocking successfully resolved images in the same batch (#8146) (by @​birkskyum)
  • Explicitly request no browser color management when decoding raster-DEM tiles so their RGB-encoded elevation values are not changed (what would otherwise happen with gfx.color_management.mode = 1 in Firefox) (#8125) (by @​tnikkel)
  • Let an abort reach an image or raster tile load that is still awaiting its transformRequest, so ImageSource.updateImage no longer loses the image it was just handed and an aborted tile is no longer fetched (#8071) (by @​mondsichtung)
  • Fix raster tiles fading in again when they are reloaded, briefly flashing the map background, most visibly when switching projection (#8106) (by @​mondsichtung)
  • Fix globe panning inverting and stalling near and across the poles by rotating the globe with a versor, keeping the drag direction consistent at every latitude. Panning also eases off as the cursor approaches the edge of the globe and continues past it, instead of stopping. The bearing is preserved while panning, as before (#5296) (by @​jcolot)
  • Fix fill-extrusion-rounded-corner-distance producing spikes: corner arcs now land on the integer tile grid, and corners created by tile clipping are left sharp (#8153) (by @​HarelM)
  • Fix a gesture which was held still before being released still flinging the map (#1303) (by @​zdila)

v6.3.0

✨ Features and improvements

  • Make fired/listened map events typed. This means that map.on("something", ...) (and once, listens) will now give you an typescript error and better autocomplete. If you relied on firing/listening custom events via the map, this still works via the escape hatches map.fire("something" as any) -> map.on("something" as any, ...) (#8072) (by @​CommanderStorm)
  • Let a StyleImageInterface give a {renderWithWebGL} callback as its data, an escape hatch for plugin developers and advanced users that renders a style image on the GPU instead of moving its pixels through the CPU. Nothing new is possible that pixels could not already express, but an image that changes often, such as an animated icon, gets more performant (#7954) (by @​lucaswoj)
  • Use integer vertex attributes for packed line data instead of float conversion (#7640) (by @​johncarmack1984)
  • Use integer vertex attributes for packed circle, heatmap, symbol, and fill-extrusion data instead of float conversion (#7640, #8143) (by @​johncarmack1984)
  • Redesign benchmarks to use vitest bench capabilities and remove custom build for benchmarks code (#982) (by @​johncarmack1984)

🐞 Bug fixes

... (truncated)

Changelog

Sourced from maplibre-gl's changelog.

6.5.0

✨ Features and improvements

  • Add experimental ImageSource.setWarp and ImageSource.getWarp, choosing between a auto, perspective and a flat warp of the image (#8172) (by @​HarelM)

🐞 Bug fixes

  • Fixed incorrect image source on projection on globe view (#8172) (by @​HarelM)
  • Fix the globe zooming itself in when panned away from a pole at the minimum zoom, where the latitude zoom compensation was applied on top of the constrain's own clamp (#8182) (by @​mondsichtung)
  • Fix dragging the globe from the empty space around it, which barely moved the map and often in the wrong direction (#8174) (by @​mondsichtung)

6.4.1

🐞 Bug fixes

  • Fix DOM.sanitize leaving dangerous attributes behind when multiple consecutive attributes are present. Iterating the live NamedNodeMap from elem.attributes while calling removeAttribute skipped the attribute directly after a removed one, so a second dangerous attribute (for example an ontoggle on a <details open> element) could survive sanitisation and later execute (#8189) (by @​0xKirisame)
  • Give custom layers the live globe transition in CustomRenderMethodInput.defaultProjectionData.projectionTransition, which was hardcoded to 1 for the whole globe/mercator transition, so a custom layer jumped straight to the fully bent globe while every other layer eased (#8169) (by @​mondsichtung)

6.4.0

✨ Features and improvements

  • Avoid a per-query Array.sort() in cross-tile symbol matching (TileLayerIndex.findMatches), claiming the lowest-index unclaimed candidate in a single pass instead; reduces main-thread symbol-placement cost on dense/coincident symbol layers (#7797) (by @​pholmstr)
  • Use texelFetch for exact DEM and color-relief elevation stop lookups instead of normalized texture coordinate arithmetic (#7640) (by @​johncarmack1984)
  • Make default draggable markers keyboard-focusable and movable with the arrow keys (1 px per press, 10 px with Shift); custom marker elements stay application-owned (#8020) (by @​smmariquit)

🐞 Bug fixes

  • Fix a permanent frame rate degradation after switching styles: every sprite reload marked its images as updated forever, making every in-view tile re-check and re-upload them on every frame. Also stop leaking the images of a replaced sprite, which were never removed from the image manager (#8052) (by @​HarelM)
  • Prevent a rejected missing style image resolver from blocking successfully resolved images in the same batch (#8146) (by @​birkskyum)
  • Explicitly request no browser color management when decoding raster-DEM tiles so their RGB-encoded elevation values are not changed (what would otherwise happen with gfx.color_management.mode = 1 in Firefox) (#8125) (by @​tnikkel)
  • Let an abort reach an image or raster tile load that is still awaiting its transformRequest, so ImageSource.updateImage no longer loses the image it was just handed and an aborted tile is no longer fetched (#8071) (by @​mondsichtung)
  • Fix raster tiles fading in again when they are reloaded, briefly flashing the map background, most visibly when switching projection (#8106) (by @​mondsichtung)
  • Fix globe panning inverting and stalling near and across the poles by rotating the globe with a versor, keeping the drag direction consistent at every latitude. Panning also eases off as the cursor approaches the edge of the globe and continues past it, instead of stopping. The bearing is preserved while panning, as before (#5296) (by @​jcolot)
  • Fix fill-extrusion-rounded-corner-distance producing spikes: corner arcs now land on the integer tile grid, and corners created by tile clipping are left sharp (#8153) (by @​HarelM)
  • Fix a gesture which was held still before being released still flinging the map (#1303) (by @​zdila)

6.3.0

✨ Features and improvements

  • Make fired/listened map events typed. This means that map.on("something", ...) (and once, listens) will now give you an typescript error and better autocomplete. If you relied on firing/listening custom events via the map, this still works via the escape hatches map.fire("something" as any) -> map.on("something" as any, ...) (#8072) (by @​CommanderStorm)
  • Let a StyleImageInterface give a {renderWithWebGL} callback as its data, an escape hatch for plugin developers and advanced users that renders a style image on the GPU instead of moving its pixels through the CPU. Nothing new is possible that pixels could not already express, but an image that changes often, such as an animated icon, gets more performant (#7954) (by @​lucaswoj)
  • Use integer vertex attributes for packed line data instead of float conversion (#7640) (by @​johncarmack1984)
  • Use integer vertex attributes for packed circle, heatmap, symbol, and fill-extrusion data instead of float conversion (#7640, #8143) (by @​johncarmack1984)
  • Redesign benchmarks to use vitest bench capabilities and remove custom build for benchmarks code (#982) (by @​johncarmack1984)

🐞 Bug fixes

... (truncated)

Commits
  • 3a0a4f7 Bump js version to 6.5.0 (#8203)
  • 60b9c68 chore(deps): bump @​maplibre/mlt from 1.1.12 to 1.2.0 (#8196)
  • e347d1f feat: add image warp option to ImageSource (#8172)
  • a17c989 chore(deps-dev): bump devtools-protocol from 0.0.1680125 to 0.0.1681094 (#8202)
  • 8e91a9c chore(deps-dev): bump puppeteer from 25.5.0 to 25.8.0 (#8201)
  • fa757b9 chore(deps-dev): bump cssnano from 8.0.5 to 8.0.6 (#8199)
  • 58f4540 chore(deps): bump zensical/zensical from 0.0.54 to 0.0.55 (#8198)
  • d261017 chore(deps-dev): bump devtools-protocol from 0.0.1679354 to 0.0.1680125 (#8197)
  • 1275d68 fix: pan the globe from the center when the grab is off the sphere (#8174)
  • bf32dec fix: do not zoom in when panning the globe off a pole at min zoom (#8182)
  • Additional commits viewable in compare view

@dependabot dependabot Bot changed the title Bump maplibre-gl from 5.24.0 to 6.1.0 Bump maplibre-gl from 5.24.0 to 6.5.0 Aug 26, 2026
@dependabot
dependabot Bot force-pushed the dependabot/npm_and_yarn/maplibre-gl-6.1.0 branch from e319a40 to d44291b Compare August 26, 2026 19:58
Bumps [maplibre-gl](https://github.com/maplibre/maplibre-gl-js) from 5.24.0 to 6.5.0.
- [Release notes](https://github.com/maplibre/maplibre-gl-js/releases)
- [Changelog](https://github.com/maplibre/maplibre-gl-js/blob/main/CHANGELOG.md)
- [Commits](maplibre/maplibre-gl-js@v5.24.0...v6.5.0)

---
updated-dependencies:
- dependency-name: maplibre-gl
  dependency-version: 6.1.0
  dependency-type: direct:production
  update-type: version-update:semver-major
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot
dependabot Bot force-pushed the dependabot/npm_and_yarn/maplibre-gl-6.1.0 branch from d44291b to 51c0eab Compare August 26, 2026 20:02
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