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Use DBBitArray
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fmatthew5876 committed Aug 19, 2020
1 parent 4b53a62 commit 8871856
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Showing 7 changed files with 38 additions and 35 deletions.
28 changes: 14 additions & 14 deletions generator/csv/fields.csv
Original file line number Diff line number Diff line change
Expand Up @@ -158,10 +158,10 @@ Skill,affect_spirit,f,Boolean,0x23,False,0,0,Flag
Skill,affect_agility,f,Boolean,0x24,False,0,0,Flag
Skill,absorb_damage,f,Boolean,0x25,False,0,0,Flag
Skill,ignore_defense,f,Boolean,0x26,False,0,0,Flag
Skill,state_effects,t,Vector<Boolean>,0x29,,0,0,Integer
Skill,state_effects,f,Vector<Boolean>,0x2A,,1,0,Array - Flag
Skill,attribute_effects,t,Vector<Boolean>,0x2B,,0,0,Integer
Skill,attribute_effects,f,Vector<Boolean>,0x2C,,1,0,Array - Flag
Skill,state_effects,t,DBBitArray,0x29,,0,0,Integer
Skill,state_effects,f,DBBitArray,0x2A,,1,0,Array - Flag
Skill,attribute_effects,t,DBBitArray,0x2B,,0,0,Integer
Skill,attribute_effects,f,DBBitArray,0x2C,,1,0,Array - Flag
Skill,affect_attr_defence,f,Boolean,0x2D,False,0,0,Flag
Skill,battler_animation,f,Ref<Actor>,0x31,-1,0,1,Integer - RPG2003
Skill,battler_animation_data,f,Array<BattlerAnimationData:Ref<Actor>>,0x32,,1,1,? - RPG2003
Expand Down Expand Up @@ -215,19 +215,19 @@ Item,skill_id,f,Ref<Skill>,0x35,1,0,0,Integer
Item,switch_id,f,Ref<Switch>,0x37,1,0,0,Integer
Item,occasion_field2,f,Boolean,0x39,True,0,0,Flag
Item,occasion_battle,f,Boolean,0x3A,False,0,0,Flag
Item,actor_set,t,Vector<Boolean>,0x3D,,0,0,Integer
Item,actor_set,f,Vector<Boolean>,0x3E,,1,0,Array - Flag
Item,state_set,t,Vector<Boolean>,0x3F,,0,0,Integer
Item,state_set,f,Vector<Boolean>,0x40,,1,0,Array - Flag
Item,attribute_set,t,Vector<Boolean>,0x41,,0,0,Integer
Item,attribute_set,f,Vector<Boolean>,0x42,,1,0,Array - Flag
Item,actor_set,t,DBBitArray,0x3D,,0,0,Integer
Item,actor_set,f,DBBitArray,0x3E,,1,0,Array - Flag
Item,state_set,t,DBBitArray,0x3F,,0,0,Integer
Item,state_set,f,DBBitArray,0x40,,1,0,Array - Flag
Item,attribute_set,t,DBBitArray,0x41,,0,0,Integer
Item,attribute_set,f,DBBitArray,0x42,,1,0,Array - Flag
Item,state_chance,f,Int32,0x43,0,0,0,Integer
Item,reverse_state_effect,f,Boolean,0x44,False,0,0,Flag
Item,weapon_animation,f,Ref<Actor>,0x45,-1,0,1,Integer - RPG2003
Item,animation_data,f,Array<ItemAnimation:Ref<Actor>>,0x46,,1,1,Array - RPG2003
Item,use_skill,f,Boolean,0x47,False,0,1,Flag - RPG2003
Item,class_set,t,Vector<Boolean>,0x48,,0,1,Integer - RPG2003
Item,class_set,f,Vector<Boolean>,0x49,,1,1,Array - Flag - RPG2003
Item,class_set,t,DBBitArray,0x48,,0,1,Integer - RPG2003
Item,class_set,f,DBBitArray,0x49,,1,1,Array - Flag - RPG2003
Item,ranged_trajectory,f,Enum<Item_Trajectory>,0x4B,0,0,0,Integer
Item,ranged_target,f,Enum<Item_Target>,0x4C,0,0,0,Integer
EnemyAction,kind,f,Enum<EnemyAction_Kind>,0x01,0,1,0,Integer
Expand Down Expand Up @@ -299,8 +299,8 @@ TroopPage,event_commands,f,Vector<EventCommand>,0x0C,,1,0,Array - rpg::EventComm
Troop,name,f,DBString,0x01,'',0,0,String
Troop,members,f,Array<TroopMember>,0x02,,1,0,Array - rpg::TroopMember
Troop,auto_alignment,f,Boolean,0x03,False,0,1,Flag
Troop,terrain_set,t,Vector<Boolean>,0x04,,0,0,Integer
Troop,terrain_set,f,Vector<Boolean>,0x05,,1,0,Array - Flag
Troop,terrain_set,t,DBBitArray,0x04,,0,0,Integer
Troop,terrain_set,f,DBBitArray,0x05,,1,0,Array - Flag
Troop,appear_randomly,f,Boolean,0x06,False,0,1,Flag
Troop,pages,f,Array<TroopPage>,0x0B,,1,0,Array - rpg::TroopPage
Terrain,name,f,DBString,0x01,'',0,0,String
Expand Down
9 changes: 5 additions & 4 deletions src/generated/lcf/rpg/item.h
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
// Headers
#include <stdint.h>
#include <vector>
#include "lcf/dbbitarray.h"
#include "lcf/dbstring.h"
#include "lcf/enum_tags.h"
#include "lcf/rpg/itemanimation.h"
Expand Down Expand Up @@ -117,15 +118,15 @@ namespace rpg {
int32_t switch_id = 1;
bool occasion_field2 = true;
bool occasion_battle = false;
std::vector<bool> actor_set;
std::vector<bool> state_set;
std::vector<bool> attribute_set;
DBBitArray actor_set;
DBBitArray state_set;
DBBitArray attribute_set;
int32_t state_chance = 0;
bool reverse_state_effect = false;
int32_t weapon_animation = -1;
std::vector<ItemAnimation> animation_data;
bool use_skill = false;
std::vector<bool> class_set;
DBBitArray class_set;
int32_t ranged_trajectory = 0;
int32_t ranged_target = 0;
};
Expand Down
5 changes: 3 additions & 2 deletions src/generated/lcf/rpg/skill.h
Original file line number Diff line number Diff line change
Expand Up @@ -15,6 +15,7 @@
// Headers
#include <stdint.h>
#include <vector>
#include "lcf/dbbitarray.h"
#include "lcf/dbstring.h"
#include "lcf/enum_tags.h"
#include "lcf/rpg/battleranimationdata.h"
Expand Down Expand Up @@ -96,8 +97,8 @@ namespace rpg {
bool affect_agility = false;
bool absorb_damage = false;
bool ignore_defense = false;
std::vector<bool> state_effects;
std::vector<bool> attribute_effects;
DBBitArray state_effects;
DBBitArray attribute_effects;
bool affect_attr_defence = false;
int32_t battler_animation = -1;
std::vector<BattlerAnimationData> battler_animation_data;
Expand Down
3 changes: 2 additions & 1 deletion src/generated/lcf/rpg/troop.h
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,7 @@

// Headers
#include <vector>
#include "lcf/dbbitarray.h"
#include "lcf/dbstring.h"
#include "lcf/rpg/troopmember.h"
#include "lcf/rpg/trooppage.h"
Expand All @@ -31,7 +32,7 @@ namespace rpg {
DBString name;
std::vector<TroopMember> members;
bool auto_alignment = false;
std::vector<bool> terrain_set;
DBBitArray terrain_set;
bool appear_randomly = false;
std::vector<TroopPage> pages;
};
Expand Down
16 changes: 8 additions & 8 deletions src/generated/ldb_item.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -307,39 +307,39 @@ static TypedField<rpg::Item, bool> static_occasion_battle(
0,
0
);
static SizeField<rpg::Item, std::vector<bool>> static_size_actor_set(
static SizeField<rpg::Item, DBBitArray> static_size_actor_set(
&rpg::Item::actor_set,
LDB_Reader::ChunkItem::actor_set_size,
0,
0
);
static TypedField<rpg::Item, std::vector<bool>> static_actor_set(
static TypedField<rpg::Item, DBBitArray> static_actor_set(
&rpg::Item::actor_set,
LDB_Reader::ChunkItem::actor_set,
"actor_set",
1,
0
);
static SizeField<rpg::Item, std::vector<bool>> static_size_state_set(
static SizeField<rpg::Item, DBBitArray> static_size_state_set(
&rpg::Item::state_set,
LDB_Reader::ChunkItem::state_set_size,
0,
0
);
static TypedField<rpg::Item, std::vector<bool>> static_state_set(
static TypedField<rpg::Item, DBBitArray> static_state_set(
&rpg::Item::state_set,
LDB_Reader::ChunkItem::state_set,
"state_set",
1,
0
);
static SizeField<rpg::Item, std::vector<bool>> static_size_attribute_set(
static SizeField<rpg::Item, DBBitArray> static_size_attribute_set(
&rpg::Item::attribute_set,
LDB_Reader::ChunkItem::attribute_set_size,
0,
0
);
static TypedField<rpg::Item, std::vector<bool>> static_attribute_set(
static TypedField<rpg::Item, DBBitArray> static_attribute_set(
&rpg::Item::attribute_set,
LDB_Reader::ChunkItem::attribute_set,
"attribute_set",
Expand Down Expand Up @@ -381,13 +381,13 @@ static TypedField<rpg::Item, bool> static_use_skill(
0,
1
);
static SizeField<rpg::Item, std::vector<bool>> static_size_class_set(
static SizeField<rpg::Item, DBBitArray> static_size_class_set(
&rpg::Item::class_set,
LDB_Reader::ChunkItem::class_set_size,
0,
1
);
static TypedField<rpg::Item, std::vector<bool>> static_class_set(
static TypedField<rpg::Item, DBBitArray> static_class_set(
&rpg::Item::class_set,
LDB_Reader::ChunkItem::class_set,
"class_set",
Expand Down
8 changes: 4 additions & 4 deletions src/generated/ldb_skill.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -223,26 +223,26 @@ static TypedField<rpg::Skill, bool> static_ignore_defense(
0,
0
);
static SizeField<rpg::Skill, std::vector<bool>> static_size_state_effects(
static SizeField<rpg::Skill, DBBitArray> static_size_state_effects(
&rpg::Skill::state_effects,
LDB_Reader::ChunkSkill::state_effects_size,
0,
0
);
static TypedField<rpg::Skill, std::vector<bool>> static_state_effects(
static TypedField<rpg::Skill, DBBitArray> static_state_effects(
&rpg::Skill::state_effects,
LDB_Reader::ChunkSkill::state_effects,
"state_effects",
1,
0
);
static SizeField<rpg::Skill, std::vector<bool>> static_size_attribute_effects(
static SizeField<rpg::Skill, DBBitArray> static_size_attribute_effects(
&rpg::Skill::attribute_effects,
LDB_Reader::ChunkSkill::attribute_effects_size,
0,
0
);
static TypedField<rpg::Skill, std::vector<bool>> static_attribute_effects(
static TypedField<rpg::Skill, DBBitArray> static_attribute_effects(
&rpg::Skill::attribute_effects,
LDB_Reader::ChunkSkill::attribute_effects,
"attribute_effects",
Expand Down
4 changes: 2 additions & 2 deletions src/generated/ldb_troop.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -41,13 +41,13 @@ static TypedField<rpg::Troop, bool> static_auto_alignment(
0,
1
);
static SizeField<rpg::Troop, std::vector<bool>> static_size_terrain_set(
static SizeField<rpg::Troop, DBBitArray> static_size_terrain_set(
&rpg::Troop::terrain_set,
LDB_Reader::ChunkTroop::terrain_set_size,
0,
0
);
static TypedField<rpg::Troop, std::vector<bool>> static_terrain_set(
static TypedField<rpg::Troop, DBBitArray> static_terrain_set(
&rpg::Troop::terrain_set,
LDB_Reader::ChunkTroop::terrain_set,
"terrain_set",
Expand Down

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