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Original file line number | Diff line number | Diff line change |
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abilitiesData: | ||
abilities: | ||
swimming: | ||
# Highest level to which the ability can be upgraded | ||
maxLevel: 10 | ||
# Relic level at which the ability becomes unlocked | ||
requiredLevel: 0 | ||
# Number of leveling points needed to increase the ability level | ||
requiredPoints: 1 | ||
stats: | ||
speed: | ||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created | ||
maxInitialValue: 0.01 | ||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods | ||
maxThresholdValue: 1.7976931348623157E308 | ||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created | ||
minInitialValue: 0.005 | ||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods | ||
minThresholdValue: 4.9E-324 | ||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. | ||
upgradeModifier: 0.25 | ||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: | ||
# MULTIPLY_BASE: x + ((x * y) * z), | ||
# MULTIPLY_TOTAL: x * (y + 1)^z, | ||
# ADD: x + (y * z). | ||
# | ||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level | ||
upgradeOperation: MULTIPLY_BASE | ||
duration: | ||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created | ||
maxInitialValue: 35.0 | ||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods | ||
maxThresholdValue: 1.7976931348623157E308 | ||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created | ||
minInitialValue: 15.0 | ||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods | ||
minThresholdValue: 4.9E-324 | ||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. | ||
upgradeModifier: 0.2 | ||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: | ||
# MULTIPLY_BASE: x + ((x * y) * z), | ||
# MULTIPLY_TOTAL: x * (y + 1)^z, | ||
# ADD: x + (y * z). | ||
# | ||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level | ||
upgradeOperation: MULTIPLY_BASE | ||
slipping: | ||
# Highest level to which the ability can be upgraded | ||
maxLevel: 10 | ||
# Relic level at which the ability becomes unlocked | ||
requiredLevel: 0 | ||
# Number of leveling points needed to increase the ability level | ||
requiredPoints: 1 | ||
stats: | ||
speed: | ||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created | ||
maxInitialValue: 0.01 | ||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods | ||
maxThresholdValue: 1.7976931348623157E308 | ||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created | ||
minInitialValue: 0.005 | ||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods | ||
minThresholdValue: 4.9E-324 | ||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. | ||
upgradeModifier: 0.15 | ||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: | ||
# MULTIPLY_BASE: x + ((x * y) * z), | ||
# MULTIPLY_TOTAL: x * (y + 1)^z, | ||
# ADD: x + (y * z). | ||
# | ||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level | ||
upgradeOperation: MULTIPLY_BASE | ||
duration: | ||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created | ||
maxInitialValue: 25.0 | ||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods | ||
maxThresholdValue: 1.7976931348623157E308 | ||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created | ||
minInitialValue: 15.0 | ||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods | ||
minThresholdValue: 4.9E-324 | ||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. | ||
upgradeModifier: 0.15 | ||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: | ||
# MULTIPLY_BASE: x + ((x * y) * z), | ||
# MULTIPLY_TOTAL: x * (y + 1)^z, | ||
# ADD: x + (y * z). | ||
# | ||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level | ||
upgradeOperation: MULTIPLY_BASE | ||
gills: | ||
# Highest level to which the ability can be upgraded | ||
maxLevel: 10 | ||
# Relic level at which the ability becomes unlocked | ||
requiredLevel: 0 | ||
# Number of leveling points needed to increase the ability level | ||
requiredPoints: 1 | ||
stats: | ||
chance: | ||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created | ||
maxInitialValue: 0.1 | ||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods | ||
maxThresholdValue: 1.7976931348623157E308 | ||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created | ||
minInitialValue: 0.01 | ||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods | ||
minThresholdValue: 4.9E-324 | ||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. | ||
upgradeModifier: 0.35 | ||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: | ||
# MULTIPLY_BASE: x + ((x * y) * z), | ||
# MULTIPLY_TOTAL: x * (y + 1)^z, | ||
# ADD: x + (y * z). | ||
# | ||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level | ||
upgradeOperation: MULTIPLY_BASE | ||
levelingData: | ||
# Amount of experience required to level up to relic level 1 | ||
initialCost: 100 | ||
# Maximum level of the relic | ||
maxLevel: 10 | ||
# Increment in experience required for each subsequent level of the relic | ||
step: 100 | ||
lootData: | ||
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds | ||
entries: | ||
'[\w]+:chests\/[\w_\/]*(water|ocean|river|(?<!air)ship|aqua)[\w_\/]*': 0.025 | ||
minecraft:chests/buried_treasure: 0.025 |
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Original file line number | Diff line number | Diff line change |
---|---|---|
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abilitiesData: | ||
abilities: | ||
walking: | ||
# Highest level to which the ability can be upgraded | ||
maxLevel: 10 | ||
# Relic level at which the ability becomes unlocked | ||
requiredLevel: 0 | ||
# Number of leveling points needed to increase the ability level | ||
requiredPoints: 1 | ||
stats: | ||
time: | ||
# Maximum base value of the stat. A random value within this range is assigned when the relic is first created | ||
maxInitialValue: 60.0 | ||
# Maximum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods | ||
maxThresholdValue: 1.7976931348623157E308 | ||
# Minimum base value of the stat. A random value within this range is assigned when the relic is first created | ||
minInitialValue: 30.0 | ||
# Minimum threshold value for the stat, representing hard limits that cannot be surpassed through ability level upgrades or other methods | ||
minThresholdValue: 4.9E-324 | ||
# Modifier applied to the base value of the stat, depending on the [upgradeOperation] parameter. | ||
upgradeModifier: 0.1 | ||
# Type of mathematical operation used to calculate the stat's value based on the ability level. Supported operations include: | ||
# MULTIPLY_BASE: x + ((x * y) * z), | ||
# MULTIPLY_TOTAL: x * (y + 1)^z, | ||
# ADD: x + (y * z). | ||
# | ||
# ...where x - Base stat value, y - Value of [upgradeModifier], z - Current relic level | ||
upgradeOperation: MULTIPLY_BASE | ||
levelingData: | ||
# Amount of experience required to level up to relic level 1 | ||
initialCost: 100 | ||
# Maximum level of the relic | ||
maxLevel: 10 | ||
# Increment in experience required for each subsequent level of the relic | ||
step: 100 | ||
lootData: | ||
# List of key-value pairs where the key is a textual identifier for the loot table (supporting regular expressions) and the value represents the probability of generating the relic within the specified bounds | ||
entries: | ||
'[\w]+:chests\/[\w_\/]*(water|ocean|river|(?<!air)ship|aqua)[\w_\/]*': 0.025 | ||
minecraft:chests/buried_treasure: 0.025 |
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