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Add test for anchored prototypes (space-wizards#30526)
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Nothing fails at least but at some point will let us remove some hacky engine code.
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metalgearsloth authored Jul 31, 2024
1 parent f264da8 commit 778bfe3
Showing 1 changed file with 43 additions and 0 deletions.
43 changes: 43 additions & 0 deletions Content.IntegrationTests/Tests/Physics/AnchorPrototypeTest.cs
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using Robust.Shared.GameObjects;
using Robust.Shared.Physics;
using Robust.Shared.Physics.Components;
using Robust.Shared.Prototypes;

namespace Content.IntegrationTests.Tests.Physics;

[TestFixture]
public sealed class AnchorPrototypeTest
{
/// <summary>
/// Asserts that entityprototypes marked as anchored are also static physics bodies.
/// </summary>
[Test]
public async Task TestStaticAnchorPrototypes()
{
await using var pair = await PoolManager.GetServerClient();

var protoManager = pair.Server.ResolveDependency<IPrototypeManager>();

await pair.Server.WaitAssertion(() =>
{
foreach (var ent in protoManager.EnumeratePrototypes<EntityPrototype>())
{
if (!ent.Components.TryGetComponent("Transform", out var xformComp) ||
!ent.Components.TryGetComponent("Physics", out var physicsComp))
{
continue;
}
var xform = (TransformComponent)xformComp;
var physics = (PhysicsComponent)physicsComp;
if (!xform.Anchored)
continue;
Assert.That(physics.BodyType, Is.EqualTo(BodyType.Static), $"Found entity prototype {ent} marked as anchored but not static for physics.");
}
});

await pair.CleanReturnAsync();
}
}

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