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Idk man. This is implementing LibSDL2, OpenGL2, and a number of mysterious pointer operations.

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Evan-Clegern/anoptamin

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Anoptamin

Currently in development. Base driver code behind a test game I'm working on. So far in development, in fact, it is not worthy of being considered a game, more like an "abstracted way to access SDL windows."

External Libraries

Anoptamin abstracts itself from Simple DirectMedia Layer 2 and Open Graphics Layer 2 in a straightforward way, using wrapper classes to streamline the process. Anoptamin also makes use of the GNU C library's <execinfo.h> utilities.

Features

  1. A mild amount of Voodoo Magic is involved in some of the system's lower-level utilities, such as function hooks and logging.
  2. A mild amount of documentation is provided in the header files, and more in the example file(s).
  3. A mild amount of basic thread safety has been implemented for the utilities which might be called across threads.

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Idk man. This is implementing LibSDL2, OpenGL2, and a number of mysterious pointer operations.

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