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* Refactor player rating queries to fetch all players in the game * Refactor connection acquisition to reuse connections more * Refactor persistence to use executemany * Update global ratings when playing matchmaker games * Refactor game rating adjustment to use trueskill * Refactor `Rating` to server.ratings * Refactor GameRater to rate a game multiple times with different ratings * Add tests for rating adjustment * Add type annotations to Search * Refactor initialization checking and rating_type checking * Refactor rating adjustment and initial rating creation * Add constraint that global must be lower than matchmaker to be adjusted * Refactor newbie ratings to constants
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