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Fix determinism bugs in Core math/events, add EditMode test coverage
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Update Getting-Started.md
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Hot reload system for data overrides
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Remove game-specific fields from engine province data, add passable
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Province terrain editor, data override system, runtime terrain updates
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Graceful fallback for missing scenario data during loading
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Terrain buffer rendering, palette from registry, province terrain ove…
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Fixed black terrain bug
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Updated API docs
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Add save metadata header + compression, fix post-load state bugs
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Use ZTest Always + GPU heightmap sampling for terrain-following borders
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Add junction caps, polyline subdivision, and depth-aware terrain foll…
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Fix mesh border geometry: uniform width, terrain following, clean edges
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Add GPU-accelerated border extraction pipeline (22x speedup)
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Update CURRENT_FEATURES.md
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Ran a proper diagnostic test on scale
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Eliminate MarkCountryProvincesDirty with generation-based lazy invali…
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Fix monthly tick perf: bitmask modifiers, reverse index dirty, unsafe…
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Eliminate Semaphore.WaitForSignal GPU sync stalls on province updates
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Merge branch 'main' of https://github.com/ForgottenHistory/Archon-Engine
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Replace TerrainTypeGenerator CPU pixel loop with GPU compute shader: …
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Adjacency cache + GPU-direct terrain analysis: 10.8s → 5.0s map loading
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Optimize terrain/heightmap loading: raw pixel cache + zero-alloc text…
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Optimize map loading: GPU compute shader, raw pixel cache, single-pas…
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Removed input actions
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