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Refight scenarios (#3)
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Completed first pass over the Refight scenario topics, and tweaked some related topics.
Includes SVG files for all required map images.
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digi-brain authored Oct 22, 2024
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29 changes: 19 additions & 10 deletions modules/get-ready-to-play/pages/select-a-scenario.adoc
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Expand Up @@ -5,22 +5,31 @@ The scenario that you select determines the overall nature of the battle that yo
Each scenario offers a unique combination of rules for setup and play, to model different types of confrontation and victory conditions.

We detail a range of scenarios at xref:scenarios:scenarios.adoc[].
Of course, you and your opponent can simply agree on a scenario to play, invent a new one, or plan several to play in a sequence as a mini-campaign.
Or, you may prefer to let fate select one of the standard scenarios for you.

We have two broad categories of scenario:
== Types of scenario

Scenarios can take many different forms, but {project-name} presents them broadly as follows:

* *Refight scenarios*: Recreations of 'historical' battles in the _Warhammer 40,000_ universe.
These scenarios showcase the use of narratives to create engaging, unique battles.
* *Battle scenarios*: Outlines of various different types of confrontation that are common on battlefields across the galaxy.
These scenarios give you generalised frameworks for your battles, but include little in the way of narrative -- that's up to you.
* *The Fog of War*: A method to generate lots of different match-ups -- in effect, a great way to generate lots of different scenarios that force you and your opponent to adapt to the unexpected.

* *Refight* scenarios: These outline confrontations that are 'historical' in the _Warhammer 40,000_ universe.
They offer ready-made detachments that use the contents of the original {e40k} boxed set to model the 'historical' forces.
You can 're-fight' these scenarios, or you can adapt them for your own army choices and narrative.
* *Battle* scenarios: These are more generic, and model different types of confrontation that are common on battlefields across the galaxy.
Some of the scenarios use common special rules that model the effects of fortifications, morale, and so on (xref:scenario-special-rules:scenario-special-rules.adoc[]).
Some specify rules that are unique to those scenarios.

Some of the scenarios use special rules that model the effects of fortifications, morale, and so on (xref:scenario-special-rules:scenario-special-rules.adoc[]).
== How to select a scenario to play

Of course, you and your opponent can simply agree on a scenario to play, invent a new one, or plan several to play in a sequence as a mini-campaign.
Or, you may prefer to select a scenario at random.

TIP: If you're new to the game, 'Refight 1: Gogard's Last Stand!' and 'Refight 4: The Sulphur River' are good scenarios to start with as they are the simplest.
TIP: If you're new to the game, it's best to start with the simplest scenarios.
We recommend xref:scenarios:refight-1-gogards-last-stand.adoc[] and xref:scenarios:refight-4-the-sulphur-river.adoc[].

=== Random scenario selection

If you'd like to use the random method, consult this table:
If you'd like to select a scenario at random, consult this table:

.Scenario generator table (roll a D6)
[%header,cols="2,2,1"]
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2 changes: 2 additions & 0 deletions modules/get-ready-to-play/pages/set-up-terrain.adoc
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= Set up terrain

{blank}[TODO: Write the default set-up guidance. In general we can summarise as "Set up the terrain in any mutually acceptable manner", but there are helpful guidelines and suggestions that we should also present.]

.Related information
* xref:more:random-terrain-generators.adoc[]
19 changes: 1 addition & 18 deletions modules/scenario-special-rules/pages/objectives.adoc
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Expand Up @@ -78,24 +78,7 @@ You must place this objective marker inside your opponent's deployment zone.
* *Game effects and control*:
The bunker objective marker represents a static unit that has these characteristics:
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.Bunker data sheet
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|Unit |Type |Speed |Range |Firepower |Assault |Armour |Notes

|Bunker
|WE
|0 cm
|0 cm
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|2
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|Damage Capacity 3

|===
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include::partial$bunker-data-sheet.adoc[]
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Your goal with this objective is to use shooting and/or assaults to attack and destroy the bunker.
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18 changes: 18 additions & 0 deletions modules/scenario-special-rules/partials/bunker-data-sheet.adoc
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[.scrollable]
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[cols="2,6*^,3"]
.Bunker data sheet
|===
|Unit |Type |Speed |Range |Firepower |Assault |Armour |Notes

|Bunker
|WE
|0 cm
|0 cm
|0
|2
|6+
|Damage Capacity 3

|===
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