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- Fix delayed particle effect timing at 60Hz - #577

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x64-dev merged 1 commit into
GeneralsOnlineDevelopmentTeam:mainfrom
Jaredl-Dev:fix/delayed-particle-effect-timing-60hz
Aug 26, 2026
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- Fix delayed particle effect timing at 60Hz#577
x64-dev merged 1 commit into
GeneralsOnlineDevelopmentTeam:mainfrom
Jaredl-Dev:fix/delayed-particle-effect-timing-60hz

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@Jaredl-Dev

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Converts FX particle-system initial delays to the legacy particle update cadence at 60Hz.

This restores retail timing for effects composed of sequentially delayed particle systems and prevents visible gaps and rapid flickering between effect stages. The issue was discovered in Contra.

Validation

  • Release build passed
  • Tested projectile impact and artillery explosion effects in Contra.

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⚠️ Title/Commit Validation Failed

Invalid PR title:

  • - Fix delayed particle effect timing at 60Hz

Invalid commit messages:

  • Fix delayed particle effect timing at 60Hz
    PR titles and commit messages must follow conventional commits format:
type: Description
type(scope): Description

Allowed types: bugfix, build, chore, ci, docs, fix, feat, perf, refactor, revert, style, test, tweak, unify

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@x64-dev
x64-dev merged commit 1391597 into GeneralsOnlineDevelopmentTeam:main Aug 26, 2026
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@Jaredl-Dev
Jaredl-Dev deleted the fix/delayed-particle-effect-timing-60hz branch August 26, 2026 22:20
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2 participants