//undo
undo the latest worldedit command//redo
redo what was just undone//show_journal
view what can be undone and redone- With the more_chatcommands
mod, other player's changes can be undone with
/run_as <playername> //undo
, where<playername>
is the other player's name.
Undoing reverts changes of nodes (name, param1 and param2) and metadata. Node timers are not yet supported. The undo functionality should help against accidents; however, it should not be considered reliable since there is no guarantee that undoing always is possible or works correctly.
The changes of nodes after invoking a command such as /set are compressed to improve memory usage.
- /pos1 and /1
- /pos2 and /2
- /p
- /set and /s
- /mix
- /replace and /r
- /replaceinverse and /ri
- /orient
- /flip
- /cube and /hollowcube
- /sphere and /spr
- /hollowsphere and /hspr
- /dome and /do
- /hollowdome and /hdo
- /cylinder and /cyl
- /hollowcylinder and /hcyl
- /pyramid and /pyr
- /hollowpyramid and /hpyr
- /spiral
- /load
- /mtschemplace
- /luatransform (nodes and metadata changes inside the selected area)
- /y
- /n
- /lua
- /clearobjects
- /fixlight
- /save
- /mtschemcreate
- /mtschemprob
- /hide
- /suppress
- /highlight
- /restore
- /inspect /i
- /mark /mk
- /unmark /umk
- /volume and /v
- /about
- /fixedpos /fp
- /reset /rst
- /shift
- /expand
- /contract
- /outset
- /inset
- /copy
- /move
- /stack
- /stack2
- /drain
- /allocate
- /deleteblocks
- /transpose (the marker position change is not saved)
- /rotate (the marker position change is not saved)
- /stretch (the marker position change is not saved)
- Allow undoing changes which happened before other changes (considered unsafe) e.g. //undo ~1 to undo the change before the latest one
- Add code for more of the WorldEdit chat commands (see the lists above)
- Add a verbose option to the //show_journal output to show detailed information such as the UTC time when the changes happened and the required memory to store them