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Releases: IR0NSIGHT/Warpspace

HUDIndicatorOverlay remove

10 Oct 12:05
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removes HUDIndicatorOverlay.java from class replacements.
HUD text is now soft-injected.
https://starmadedock.net/content/warpspace.8166/updates

navpoint crash bugfix

04 Jun 15:36
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Fixes the game crashing when you warp without a waypoint.
Used to send player into an infinte loop of "set WP to null, update waypoint, repeat"
Triggered trough: set wp, set wp to null, warp

0.9.5 inhibition hotfix

26 Apr 14:13
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fixes small casting error:
WarpJumpManager doesnt check for instances of ManagedSegmentController anymore, but for Ships.

0.9.4 precise waypoints

18 Apr 18:58
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Waypoints now remeber their original destination, even after dropping out of warp. -> always point to precise target.

WarpSpace now displays message "dropout point reached" when dropout zone was reached.

Waypoint is not deleted when reached in warp.

WarpSpace now replaces ClientGameData class -> looses compatibilty with that

Backend refactoring of how waypoints are shown to the player.

0.9.3 waypoints and background

15 Apr 09:48
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TLDR:
Waypoints are less clunky now, navigation in warp is a bit easier and the background in warp is now sometimes pink.
Changelog:
Waypoints can now be set from any plane to any other plane, automatically being translated to the plane you are in.
Waypoint now always shows its coords in HUD.
Neighbour sectors coords show RSP pos in Warp.
Neighbour and waypoint are prefixed with [WARP] in warp.

Procedural background image is now always bright pink in warp.
WarpSpace is now a core mod for HUDIndicatorOverlay and not compatible with any other mods overwriting the same class.

0.9.2

02 Apr 20:19
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Hotfix:
A new starloader version made the "canceled" field in jumpevent private, broke warpspace.
This hotfix fixes that.

0.9.1 Hotfix

22 Mar 22:39
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Fixes false positive on HUD on itnerdiction when in core
Fixes nullpointer in that situation

WarpMap

20 Mar 00:11
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WarpMap added. (Taswin)
Radar navigator position is overwritten in warp with fitting RSP pos. (Taswin)
Warp is now at sector 100k++ so intergalactic playstyle is possible again. (Taswin)
Very heavy refactoring of HUD.
HUD now shows interdiction in realtime.
Disabled dropsound.
Disabled dropmessages.
Yellow drop HUD is now flashing every second, instead of each couple ticks. (Realtime dependent).

Fixed a serverbug where unloading entites in warp would break the speeddrop/stationdrop loop.

0.8.1 upgrade to STL 0.2

19 Feb 14:41
030cc26
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some refactoring: putting everything in me.iron.warpspace package,
tiny changes in spriteloader: using starmod.getJarResource
mod.json replaces stuff from warpmain now, through the starloader upgrade to 0.2

0.8 Interdiction experimental

12 Feb 21:48
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Reverse engineered vanilla inhibitor with minor fixes and tweaks.
Inhibitors work as usual, but they catch much bigger prey now. level 0 inhibitor holds lvl 300 ships, +300 lvls per inh. level.
Strongly advise config change of Warp_interdiction_power_consumption to 300 to make inhibitors use much more energy, otherwise super OP.