This repository has been archived by the owner on Jan 5, 2022. It is now read-only.
XboxCtrlrInput Unity Package v1.5.0.1
Changes this release:
- Fixed important bug where deadzone values were not being applied onto axis input on Windows (because XInput has no deadzone processing).
- Developers making a Windows game who edit the deadzone values must select
Window ▶ XboxCtrlrInput ▶ Clone Input Manager
to apply changes made inside Unity's Input Manager. This is needed because XCI needed a way to read Unity's Input Manager, and cloning it was the only way I could think of.
To Install:
Download this package, then go to Unity and select Assets ▶ Import Package ▶ Custom Package...
, or double click on the downloaded package while your Unity project is open.