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This repository has been archived by the owner on Jan 5, 2022. It is now read-only.

XboxCtrlrInput Unity Package v1.5.0.1

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@JISyed JISyed released this 21 Dec 02:11
· 17 commits to master since this release

Changes this release:

  • Fixed important bug where deadzone values were not being applied onto axis input on Windows (because XInput has no deadzone processing).
  • Developers making a Windows game who edit the deadzone values must select Window ▶ XboxCtrlrInput ▶ Clone Input Manager to apply changes made inside Unity's Input Manager. This is needed because XCI needed a way to read Unity's Input Manager, and cloning it was the only way I could think of.

To Install:
Download this package, then go to Unity and select Assets ▶ Import Package ▶ Custom Package..., or double click on the downloaded package while your Unity project is open.