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Andreas Bjørn Hassing Nielsen edited this page Mar 5, 2017 · 11 revisions

Helpful hints to get you started with Synced Vision (beta).

Table of Contents

Using Vision

First Person Mode

To toggle between flying (default) and walking press Tab ↹.

Hold down right-click on your mouse to rotate your head, and use WASD on your keyboard while holding down right-click to move around. We suggest playing around with it for a little while, to get used to it before you start using the tools.

Tools

To toggle a tool on and off, simply click the button for it (or number buttons on your keyboard, 1 through 4).

  1. Bucket painter
  • With the bucket painter selected, you get a sample of materials to pick from and can click a material on your building which will be switched with the selected material. To revert the color changes, you currently have to reload the model (use the launcher).
  1. Laser measurer
  • With the laser measurer selected, left-click an object in your 3D scene with an opposing object, and it will create a laser and metric distance between the objects.
  1. Tape measurer
  • With the tape measurer selected, you have the option to toggle draggable on and off.
  • With draggable on: left-click a point on an object in your 3D scene, and drag until you have fully measured what you wanted.
  • With draggable off: left-click a point on an object in your 3D scene once, then left-click another point to create a measure between those two points.
  1. Sun control
  • Click and drag the controls to change the time of day, the light intensity (how much the sun shines).

Extra Options

  • Wand/Rendering: get rendering quality
    • Auto toggle: when on, rendering quality will activate after a short while after letting go of the right-click button on your mouse. Otherwise, it will always be on.
    • High AA: turn high anti-aliasing on and off, can be quite heavy on your machinery.
    • Note that while rendering quality is on, the performance might take a hit.
  • Light toggle: click the lightbulb to turn lights on and off.
    • Not using Revit, and want lights in your models? Give your light objects a name that starts with "Lighting Fixtures". We are planning to make this process simpler for non-Revit users at some time down the line.

Virtual Reality Mode

To enable Virtual Reality, click the man with a VR Headset on. This automatically disables the First Person, which can be enabled again by clicking the FPS toggle.

SteamVR is Required

To use your Oculus Rift or HTC Vive headset in Vision, you will need to get SteamVR (which enables our dependency on the OpenVR SDK).

If you have the Oculus headset, you must do this before installing SteamVR.

To download and install Steam and SteamVR, complete step #8 on this page.

VR Tools

You have the following tools on the right controller:

  • In 1:50 overlook mode
    • Section cut: Hold grip button, and move your controller around.
      • To toggle between locking the section cutter in the y-plane and free-form, click the home button (B on Oculus Touch).
    • Teleport to 1:1: Hold down the trigger, aim and let go to teleport.
  • In 1:1
    • Teleporter: Hold trigger to target your teleport, then let go to move.
      • You can move your finger on the pad while holding down the trigger, to rotate your space (and thereby yourself in VR).
    • Laser measurer: Left pad click.
    • Tape measurer: Right pad click.
    • Laser pointer: Up pad click.
    • Move time forward: Hold grip button.
    • Back to 1:50 overlook mode: Press home button (B on Oculus Touch).

Using the Launcher

The launcher application can be opened via Revit (Open Launcher button under Addins), or through the shortcut on your desktop or in your start menu (search for launcher).

To add a model to the launcher (for easy access), drag and drop a supported model file to the window. Then the model can be loaded in Vision by simply clicking on it in the launcher.

To rename or delete a model, right-click it in the launcher.

Opening a model via Revit

Open your model in Revit, then open a 3D view and click the View in Vision button under Addins. Revit will then convert the project to the Synced format, which will load in Vision after conversion.

Which model file-types are supported?

.OBJ, .SVO, and Revit files through our addin. Support for more file-types and 3D applications are in the works.