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Mesh Loading Library

Project originated in LoghinVladDev/c-eng as an integrated engine cpp mesh loader. It was split, to be added as a submodule, and written in C, to reduce multithreading/object overhead

API inspired from vulkan API

Project Integration

Option 1 - Building in the Project

Adding the library via clone

mkdir project/library/folder
cd project/library/folder
git clone https://github.com/LoghinVladDev/meshLoader

Adding the library via submodules

git submodule add https://github.com/LoghinVladDev/meshLoader project/library/folder

Integration via CMake

add_subdirectory(project/library/folder)
include_directories(project/library/folder/include)
link_libraries(meshloader)

Option 2 - Integrating a Release

Also to be added to install later, until then

Adding the library via release Download meshLoader-x.y.z.zip from releases and extract library to desired project

Integration via CMake

include_directories(project/library/folder/include)
link_libraries(project/library/folder/lib/libmeshloader.a)

Install TBA

Usage

For usage guidelines, consult the Specification