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Update to 1.4.3901 rev238 Improvement
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- Small improvements
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zerstrick committed Mar 8, 2024
1 parent 959d43b commit 94ff9d6
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Showing 17 changed files with 32 additions and 32 deletions.
2 changes: 1 addition & 1 deletion Core/DefInjected/BackstoryDef/Solid_Adult.xml
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<MasterChef48.titleShort>chef</MasterChef48.titleShort>

<!-- EN: [PAWN_nameDef] was a master at trading. [PAWN_pronoun] earned [PAWN_possessive] nickname by helping a village through a trying time. -->
<MasterTrader65.baseDesc>[PAWN_nameDef] era {PAWN_gender ? un maestro : una maestra} en el comercio. ganó su apodo ayudando a un pueblo que atravezó por tiempos dificiles.</MasterTrader65.baseDesc>
<MasterTrader65.baseDesc>[PAWN_nameDef] era {PAWN_gender ? un maestro : una maestra} en el comercio. ganó su apodo ayudando a un pueblo que atravezó por tiempos difíciles.</MasterTrader65.baseDesc>
<!-- EN: master trader -->
<MasterTrader65.title>maestro comerciante</MasterTrader65.title>
<MasterTrader65.titleFemale>maestra comerciante</MasterTrader65.titleFemale>
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2 changes: 1 addition & 1 deletion Core/DefInjected/BackstoryDef/Solid_Child.xml
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<TraineeAlchemist64.titleShort>alquimista</TraineeAlchemist64.titleShort>

<!-- EN: A midworld child, [PAWN_nameDef]'s wealthy parents sent [PAWN_objective] to a nearby glitterworld to receive a better education.\n\n[PAWN_nameDef] was a talented student. However, due to [PAWN_possessive] family's wealth, [PAWN_pronoun] never had to do dumb labor. -->
<TransferStudent10.baseDesc>Un{PAWN_gender ? : a} niñ{PAWN_gender ? o : a} de un midworld, los padres ricos de [PAWN_nameDef] [PAWN_objective] enviaron a un glitterworld cercano para recibir una mejor educación.\n\n[PAWN_nameDef] era un{PAWN_gender ? : a} estudiante talentos{PAWN_gender ? o : a}. Sin embargo, debido a la riqueza de su familia, [PAWN_pronoun] nunca tuvo que hacer un trabajo estúpido.</TransferStudent10.baseDesc>
<TransferStudent10.baseDesc>Un{PAWN_gender ? : a} niñ{PAWN_gender ? o : a} de un midworld, los padres ricos de [PAWN_nameDef] [PAWN_objective] enviaron a un glitterworld cercano para recibir una mejor educación.\n\n[PAWN_nameDef] era un{PAWN_gender ? : a} estudiante talentos{PAWN_gender ? o : a}. Sin embargo, debido a la riqueza de su familia, [PAWN_pronoun] nunca tuvo que hacer trabajos tontos.</TransferStudent10.baseDesc>
<!-- EN: transfer student -->
<TransferStudent10.title>estudiante transferido</TransferStudent10.title>
<TransferStudent10.titleFemale>estudiante transferida</TransferStudent10.titleFemale>
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<li>questDescription->Using your long-range mineral scanner, [worker_definite] has found a lump of [targetMineable_label] nearby.\n\nUnfortunately, it won't last - others will mine it first in [timeoutTicks_duration] if we don't.[lumpThreatDescription]</li>
-->
<LongRangeMineralScannerLump.questDescriptionRules.rulesStrings>
<li>questDescription->Usando tu escáner de minerales de largo alcance, [worker_definite] ha encontrado una [targetMineable_labelVar] muy cerca de tu ubicación.\n\nDesafortunadamente, al igual que tú, otros ya se han percado de este descubrimiento, por lo que no durará mucho tiempo, sino te apresuras, en [timeoutTicks_duration] ya habrá sido reclamada por tus adversarios.\n\n[lumpThreatDescription]</li>
<li>questDescription->Usando tu escáner de minerales de largo alcance, [worker_definite] ha encontrado una [targetMineable_labelVar] muy cerca de tu ubicación.\n\nDesafortunadamente, al igual que tú, otros ya se han percatado de este descubrimiento, por lo que no durará mucho tiempo, sino te apresuras, en [timeoutTicks_duration] ya habrá sido reclamada por tus adversarios.[lumpThreatDescription]</li>
</LongRangeMineralScannerLump.questDescriptionRules.rulesStrings>
<!-- EN:
<li>questName->[lump] of [targetMineableThing_label]</li>
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4 changes: 2 additions & 2 deletions Core/DefInjected/RulePackDef/RulePacks_CombatIncludes.xml
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<li>tried->attempted</li>
-->
<Combat_FailIncludes.rulePack.rulesStrings>
<li>action->[INITIATOR_definite] [tried] de [damaged_inf] a [RECIPIENT_definite]</li>
<li>action->[INITIATOR_definite] [tried] de [damaged_inf] a [RECIPIENT_definite] con [implement]</li>
<li>action->[INITIATOR_definite] [tried] [damaged_inf] a [RECIPIENT_definite]</li>
<li>action->[INITIATOR_definite] [tried] [damaged_inf] a [RECIPIENT_definite] con [implement]</li>
<li>action->[INITIATOR_definite] [tried] usar [implement] para [damaged_inf] a [RECIPIENT_definite]</li>
<li>action->[INITIATOR_definite] balanceó [INITIATOR_possessive] [WEAPON_label], rozando a [RECIPIENT_definite]</li>
<li>action(p=0.3)->[INITIATOR_definite] se ha [verb_genericattack] [towardsat] [RECIPIENT_definite] con [implement]</li>
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4 changes: 2 additions & 2 deletions Core/DefInjected/RulePackDef/RulePacks_CombatMelee.xml
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Expand Up @@ -51,13 +51,13 @@
<li>deflected->se deslizó</li>
<li>deflected->le rozó</li>
<li>deflected->le rebotó</li>
<li>deflected->le rasguñó</li>
<li>deflected->le rasgó</li>
<li>deflecting->desviando</li>
<li>deflecting->raspando</li>
<li>deflecting->deslizando</li>
<li>deflecting->rozando</li>
<li>deflecting->rebotando</li>
<li>deflecting->rasguñando</li>
<li>deflecting->rasgando</li>
</Combat_Deflect.rulePack.rulesStrings>

<!-- EN:
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2 changes: 1 addition & 1 deletion Core/DefInjected/RulePackDef/RulePacks_Global.xml
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Expand Up @@ -376,7 +376,7 @@
<li>founder_Heroe(founder_gender!=Male)->Una heroína</li>
<!-- pilgrim -->
<li>siendo(pilgrimCount==1)->y está siedo respetado</li>
<li>siendo(pilgrimCount>=2)->y están siendo repetados</li>
<li>siendo(pilgrimCount>=2)->y están siendo respetados</li>
<li>mayOffers(pilgrimCount==1)->puede</li>
<li>mayOffers(pilgrimCount>=2)->pueden</li>
<!--Tales Jobs-->
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2 changes: 1 addition & 1 deletion Core/DefInjected/TaleDef/Tales_Job.xml
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<li>tale_noun->[HUMAN_nameDef] domesticó a [ANIMAL_nameIndef]</li>
<li>image->[HUMAN_nameFull] domesticando a [ANIMAL_nameIndef] [circumstance_group]</li>
<li>image->[HUMAN_nameFull] ofreciendo una golosina a [ANIMAL_nameIndef] [circumstance_group]</li>
<li>image->[HUMAN_nameFull] murmurando a [ANIMAL_nameIndef] agil dificil de [circumstance_group]</li>
<li>image->[HUMAN_nameFull] murmurando a [ANIMAL_nameIndef] cobarde [circumstance_group]</li>
<li>image->[HUMAN_nameFull] calmando a [ANIMAL_nameIndef] salvaje [circumstance_group]</li>
<li>circumstance_phrase->con gran cuidado y cautela</li>
<li>circumstance_phrase->con una sonrisa</li>
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4 changes: 2 additions & 2 deletions Core/DefInjected/ThoughtDef/Thoughts_Situation_Needs.xml
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Expand Up @@ -89,12 +89,12 @@
<!-- EN: luxuriantly comfortable -->
<NeedComfort.stages.luxuriantly_comfortable.label>lujosamente cómod{PAWN_gender ? o : a}</NeedComfort.stages.luxuriantly_comfortable.label>
<!-- EN: I am resting on clouds of heaven. -->
<NeedComfort.stages.luxuriantly_comfortable.description>Estoy descansando en las nubes del cielo.</NeedComfort.stages.luxuriantly_comfortable.description>
<NeedComfort.stages.luxuriantly_comfortable.description>Estoy descansando sobre las nubes.</NeedComfort.stages.luxuriantly_comfortable.description>

<!-- EN: hungry -->
<NeedFood.stages.hungry.label>hambrient{PAWN_gender ? o : a}</NeedFood.stages.hungry.label>
<!-- EN: I'm really hungry. -->
<NeedFood.stages.hungry.description>Estoy realmente hambrient{PAWN_gender ? o : a}.</NeedFood.stages.hungry.description>
<NeedFood.stages.hungry.description>Estoy muy hambrient{PAWN_gender ? o : a}.</NeedFood.stages.hungry.description>
<!-- EN: ravenously hungry -->
<NeedFood.stages.ravenously_hungry.label>vorazmente hambrient{PAWN_gender ? o : a}</NeedFood.stages.ravenously_hungry.label>
<!-- EN: These hunger pangs are hard to ignore. -->
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2 changes: 1 addition & 1 deletion Core/Keyed/FloatMenu.xml
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Expand Up @@ -10,7 +10,7 @@
<!-- EN: Cannot use: No power -->
<CannotUseNoPower>No se puede usar: Sin energía</CannotUseNoPower>
<!-- EN: Cannot use: No path -->
<CannotUseNoPath>No se puede usar: No hay paso</CannotUseNoPath>
<CannotUseNoPath>No se puede usar: No hay camino</CannotUseNoPath>
<!-- EN: Cannot use: Reserved -->
<CannotUseReserved>No se puede usar: Reservado</CannotUseReserved>
<!-- EN: Cannot use: Full -->
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4 changes: 2 additions & 2 deletions Core/Keyed/Incidents.xml
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Expand Up @@ -199,7 +199,7 @@
<!-- EN: Caravan request -->
<LetterLabelCaravanRequest>Solicitud de caravana</LetterLabelCaravanRequest>
<!-- EN: A nearby settlement, {0}, contacts you with a special trade request. They would like to purchase:\n\n {1} (worth {2})\n\nIn return, they offer:\n\n {3} (worth {4})\n\nThis request expires after: {5}\n\nIf you want to make the trade, send a caravan with the requested supplies. The estimated travel time is {6}. You can review this offer by selecting {0} on the world map. -->
<LetterCaravanRequest>Una colonia cercana, {0}, se pone en contacto contigo con una solicitud comercial. Ellos quieren comprar:\n\n {1} (valor {2})\n\nA cambio, ofrecen:\n\n {3} (valor {4})\n\nEsta solicitud expira después de: {5}\n\nSi desea realizar el comercio, envía una caravana con los suministros solicitados. El tiempo estimado de viaje es de {6}. Puede revisar esta oferta seleccionando {0} en el mapa del planeta.</LetterCaravanRequest>
<LetterCaravanRequest>Una colonia cercana, {0}, se pone en contacto contigo con una solicitud comercial. Ellos quieren comprar:\n\n {1} (valor {2})\n\nA cambio, ofrecen:\n\n {3} (valor {4})\n\nEsta solicitud expira después de: {5}\n\nSi deseas realizar el comercio, envía una caravana con los suministros solicitados. El tiempo estimado de viaje es de {6}. Puedes revisar esta oferta seleccionando {0} en el mapa del planeta.</LetterCaravanRequest>
<!-- EN: Requesting: {0} ({2}) ({1} left) -->
<CaravanRequestInfo>Solicitando: {0} ({2}) (quedan {1})</CaravanRequestInfo>
<!-- EN: normal quality or better -->
Expand All @@ -211,7 +211,7 @@
<!-- EN: Caravan demand by {0} -->
<CaravanDemandTitle>Demanda de caravanas de {0}</CaravanDemandTitle>
<!-- EN: {0} has been ambushed by a group of {2} {4} from {1}. They will attack unless you give them:\n\n{3} -->
<CaravanDemand>Tu caravana {0} ha sido emboscada por un grupo de {2} {4} de {1}. Ellos atacarán a menos que les des:\n\n{3}</CaravanDemand>
<CaravanDemand>Tu caravana {0} ha sido emboscada por un grupo de {2} {4} de {1}. La atacarán a menos que les des:\n\n{3}</CaravanDemand>
<!-- EN: Give and pass -->
<CaravanDemand_Give>Dar y pasar</CaravanDemand_Give>
<!-- EN: Refuse and fight -->
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20 changes: 10 additions & 10 deletions Core/Keyed/Letters.xml
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Expand Up @@ -102,7 +102,7 @@
<PawnHasTheseRelationshipsWithColonists>{1_labelShort} tiene estas relaciones con tus colonos:</PawnHasTheseRelationshipsWithColonists>

<!-- EN: Ancient danger -->
<LetterLabelAncientShrineWarning>Peligro antiguo</LetterLabelAncientShrineWarning>
<LetterLabelAncientShrineWarning>Peligro ancestral</LetterLabelAncientShrineWarning>
<!-- EN: As {PAWN_nameDef} draws near the ancient wall, a sense of foreboding overcomes {PAWN_objective}. {PAWN_pronoun} isn't sure why, but {PAWN_pronoun} feels that this dusty structure may contain great danger. -->
<AncientShrineWarning>A medida que {PAWN_nameDef} se acerca al antiguo muro, le invade una sensación de aprensión. No sabe muy bien por qué, pero siente que esa polvorienta estructura puede encerrar un gran peligro.</AncientShrineWarning>

Expand Down Expand Up @@ -306,15 +306,15 @@

<!-- Long-range mineral scanner -->
<!-- EN: Distant resource scanned -->
<LetterLabelFoundPreciousLump>Minerales preciosos encontrados</LetterLabelFoundPreciousLump>
<LetterLabelFoundPreciousLump>Recursos distantes escaneados</LetterLabelFoundPreciousLump>
<!-- EN: Using your long-range mineral scanner, {WORKER_labelShort} has found a lump of {0} some distance away.\n\nUnfortunately, it won't last - others will mine it first in {1} days if we don't.\n\n{2}. -->
<LetterFoundPreciousLump>Usando tu escáner de minerales de largo alcance, {WORKER_labelShort} ha encontrado cerca una veta de {0}.\n\nDesafortunadamente, no durará, otros lo explotarán primero en {1} días si no lo hacemos nosotros.\n\n{2}</LetterFoundPreciousLump>
<LetterFoundPreciousLump>Usando tu escáner de minerales de largo alcance, {WORKER_labelShort} ha encontrado cerca una veta de {0} a cierta distancia.\n\nDesafortunadamente, no durará mucho tiempo, otros la explotarán primero en {1} días si no lo hacemos nosotros.\n\n{2}.</LetterFoundPreciousLump>

<!-- Ground penetrating scanner -->
<!-- EN: Scanned underground -->
<LetterLabelDeepScannerFoundLump>Escaneado bajo tierra</LetterLabelDeepScannerFoundLump>
<LetterLabelDeepScannerFoundLump>Escaneado subterráneo</LetterLabelDeepScannerFoundLump>
<!-- EN: {FINDER_nameDef} has found a lump of buried {0} using the ground-penetrating scanner! -->
<LetterDeepScannerFoundLump>¡{FINDER_nameDef} ha encontrado una veta de {0} enterrada usando el escáner que penetra en el suelo!</LetterDeepScannerFoundLump>
<LetterDeepScannerFoundLump>¡{FINDER_nameDef} ha encontrado una veta de {0} enterrada usando el escáner de penetración del suelo!</LetterDeepScannerFoundLump>

<!-- Ambush -->
<!-- EN: Ambush -->
Expand Down Expand Up @@ -414,7 +414,7 @@
<!-- EN: Rescuee joins -->
<LetterLabelRescueQuestFinished>Rescatado se une</LetterLabelRescueQuestFinished>
<!-- EN: You have rescued {PAWN_nameDef} and {PAWN_pronoun} has joined your group.\n\nYou can take {PAWN_objective} with you by reforming the caravan in the World screen by selecting this area and choosing the "Reform caravan" option. -->
<LetterRescueQuestFinished>Has rescatado a {PAWN_nameDef} y {PAWN_pronoun} se ha unido a tu grupo.\n\nPuedes tomar{PAWN_objective} reformando la caravana en la pantalla Mundo, seleccionando esta zona y eligiendo la opción "Reformar caravana".</LetterRescueQuestFinished>
<LetterRescueQuestFinished>Has rescatado a {PAWN_nameDef} y se ha unido a tu grupo.\n\nPuedes tomar{PAWN_objective} reformando la caravana en la pantalla Mundo, seleccionando esta zona y eligiendo la opción "Reformar caravana".</LetterRescueQuestFinished>

<!-- Predator hunting colonist -->
<!-- EN: {PREDATOR_labelShort} hunting {PREY_definite} -->
Expand All @@ -428,11 +428,11 @@
<!-- EN: Disease: {0} -->
<LetterLabelTraitDisease>Enfermedad: {0}</LetterLabelTraitDisease>
<!-- EN: {PAWN_label} has gotten sick from {1}.\n\nEnsure you have a medical bed and a doctor. Make sure that {PAWN_pronoun} gets proper treatment and spends as much time in bed as possible. -->
<LetterTraitDisease>{PAWN_label} se ha enfermado de {1}.\n\nAsegúrate de tener una cama médica y un médico, también de que {PAWN_pronoun} reciba el tratamiento adecuado y permanezca en la cama el mayor tiempo posible.</LetterTraitDisease>
<LetterTraitDisease>{PAWN_label} se ha enfermado de {1}.\n\nAsegúrate de tener una cama médica y un médico, también de que reciba el tratamiento adecuado y permanezca en la cama el mayor tiempo posible.</LetterTraitDisease>

<!-- Quests -->
<!-- EN: A new quest has become available. It is called '{0}'. -->
<LetterQuestBecameAvailable>Una nueva misión esta disponible. Se llama "{0}".</LetterQuestBecameAvailable>
<LetterQuestBecameAvailable>Hay una nueva misión disponible. Se llama "{0}".</LetterQuestBecameAvailable>
<!-- EN: If you don't accept the quest within {0}, it will expire. -->
<LetterQuestRequiresAcceptance>Si no aceptas la misión dentro de {0}, caducará.</LetterQuestRequiresAcceptance>
<!-- EN: A new quest has become active. It is called '{0}'. -->
Expand All @@ -458,7 +458,7 @@
<!-- EN: {PAWN_nameDef} joins -->
<LetterLabelRefugeeJoins>{PAWN_nameDef} se une</LetterLabelRefugeeJoins>
<!-- EN: A {PAWN_title} named {PAWN_nameDef} has arrived and is joining the colony. -->
<LetterRefugeeJoins>{PAWN_gender ? Un : Una} {PAWN_title} de nombre {PAWN_nameDef} ha llegado y se está uniendo a la colonia.</LetterRefugeeJoins>
<LetterRefugeeJoins>{PAWN_gender ? Un : Una} {PAWN_title} de nombre {PAWN_nameDef} ha llegado y se unirá a la colonia.</LetterRefugeeJoins>

<!-- Rescuee joins -->
<!-- EN: {PAWN_nameDef} joins -->
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<LetterBladelinkWeaponBondedLabel>Vinculación de IA: {PAWN_labelShort}</LetterBladelinkWeaponBondedLabel>
<!-- EN: {PAWN_labelShort} has established a bond with the persona of {WEAPON_labelShort}.
\nFrom now on, {WEAPON_labelShort} will refuse to be wielded by anyone except {PAWN_labelShort}. -->
<LetterBladelinkWeaponBonded>{PAWN_labelShort} ha establecido un vínculo con la Inteligencia Artificial (IA) de está arma: {WEAPON_labelShort}.\nDe ahora en adelante, esta arma: {WEAPON_labelShort} se negará a ser manejada por nadie, a excepción de {PAWN_labelShort}.</LetterBladelinkWeaponBonded>
<LetterBladelinkWeaponBonded>{PAWN_labelShort} ha establecido un vínculo con la Inteligencia Artificial de este arma: {WEAPON_labelShort}.\nDe ahora en adelante, {WEAPON_labelShort} se negará a estar bajo el control de nadie, a excepción de {PAWN_labelShort}.</LetterBladelinkWeaponBonded>

<!-- Mech cluster -->
<!-- EN: Mechanoids arrived -->
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2 changes: 1 addition & 1 deletion Core/Keyed/Messages.xml
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Expand Up @@ -543,7 +543,7 @@
<GoodwillChangeReason_CommanderLost>comandante perdido</GoodwillChangeReason_CommanderLost>

<!-- EN: {0} accept your gift but they don't appreciate it. -->
<MessageGiftGivenButNotAppreciated>{0} aceptan tu regalo pero no lo aprecian.</MessageGiftGivenButNotAppreciated>
<MessageGiftGivenButNotAppreciated>{0} aceptan tu regalo, pero no lo aprecian.</MessageGiftGivenButNotAppreciated>

<!-- EN: The caravan is already encumbered and can't carry anything else. -->
<MessageCantGiveGiftBecauseCantCarryEncumbered>La caravana ya está cargada y no puede llevar nada más.</MessageCantGiveGiftBecauseCantCarryEncumbered>
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4 changes: 2 additions & 2 deletions Ideology/DefInjected/MemeDef/Memes_Misc.xml
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Expand Up @@ -1369,9 +1369,9 @@
<li>memeHyphenPrefix->arborem</li>
<li>memeHyphenPrefix->folium</li>
<li>memeHyphenPrefix->ramus</li>
<li>memeLeaderNoun->árbol guardían</li>
<li>memeLeaderNoun->guardabosques</li>
<li>memeLeaderNoun->arbolista</li>
<li>memeLeaderNoun->druida</li>
<li>memeLeaderNoun->neodruida</li>
<li>memeLeaderAdjective->verde</li>
<li>memeLeaderAdjective->radicular</li>
<li>memeLeaderAdjective->frondoso</li>
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Expand Up @@ -381,7 +381,7 @@
<!-- EN: Vedi -->
<Structure_OriginHindu.symbolPacks.4.member>Vedi</Structure_OriginHindu.symbolPacks.4.member>
<!-- EN: Dharmic -->
<Structure_OriginHindu.symbolPacks.5.adjective>Dharmico</Structure_OriginHindu.symbolPacks.5.adjective>
<Structure_OriginHindu.symbolPacks.5.adjective>Dhármico</Structure_OriginHindu.symbolPacks.5.adjective>
<!-- EN: Dharmism -->
<Structure_OriginHindu.symbolPacks.5.ideoName>Dharmismo</Structure_OriginHindu.symbolPacks.5.ideoName>
<!-- EN: Dharmi -->
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