Releases: MaKiPL/FF8_demaster
1.3.5
1.3.3
1.3 FINAL v2
fixed low res field bgs on additive blendmodes by forcing bitwise shift left at framebuffer EXT creation at start (for some reason it was forced downwards xD)
1.0.3.0 FINAL - JP fixed + EN repacked
#FREEUKRAINE
patch for 1.0.3.0 - Hi Thomas!
updated quickly - new features sadly coming in next version
greets and thank Thomas: the tank engine - cool show
Japanese fixed + debug method
Fixed and restored debugOutput which was nullsub_1
Thanks for debug information left- but guys, you know that you can just make a macro for debug? This way you will delete all debug strings
Like ## will connect the param, but if the param is ignored then it's vanishing. But anyway thanks- some additional info is always helpful
JAPANESE SUPPORT! Finally, after so long time the Japanese edition is available for 1.0.2.0
Works with FFVIII 1.0.2.0 FFVIII_JP.dll version - a japanese version of FFVIII
c7c6888
This release was untested as I'm unable to do it on my own- if you are Japanese user then please provide any kind of info if it does work (but it should). I might have missed something as this was all done manually. Take care!
Update for 1.0.2.0 finally!
Finally updated for 1.0.2.0
Sorry it took so much time- we are back at demaster with more work and more... possibilities coming for it!
Well... Until they update the game again ;-; but I'm going to be prepared- researched a bit about patch comparison+upgrade and address exchange
This is 1.3.0.0 - seems like everything is working so far, however expect bugs (but maybe there won't be any!)
Stable release
1.2.8a
*Fixed battle texture getting replaced in some situations
*Fixed Opengl hooks enabled by default
1.2.7
*wmset_014_0.png for clouds and wmset_029_0.png for train tracks
1.2.6
*Bilinear filtering disable feature.
1.2.5
*World map textures HD support!
Launcher reworked due to crashes + dll update to 1.2.4 + seb launcher
This release contains DLL updated to 1.2.4 along with original working Sebanisu launcher + mod manager for settings, unpacking and updating the mod