Parsers and libraries to work with Devil Daggers files and process memory
(Note: This code was originally part of the DevilDaggersInfo repository (now ddinfo-web). It was moved to a separate repository on September 12th, 2023.)
Spawnsets consist of an arena, a set of spawns, practice values, and some other small features. All features are supported in the DevilDaggersInfo.Core.Spawnset
library.
Devil Daggers replay files can be interpreted by the DevilDaggersInfo.Core.Replay
library. The library can also create replay files. The library understands almost all replay data and is still in development.
Mods can be created for Devil Daggers using the DevilDaggersInfo.Core.Mod
library. The library can extract all the original Devil Daggers assets, and also recompile custom assets into mods.
Audio (.wav), meshes (.obj), object bindings (text), GLSL shaders (text), and textures (.png) are supported.
Particle files are not supported (yet).
The tools app provides a way to read live game memory from the game in real time. This is primarily used for custom leaderboards, but it can also be used for other purposes, such as for practice or understanding game mechanics.
Mainly exposes information about the game, such as information about enemies, death types, upgrades, daggers, and older game versions.