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Add support for inline UTF-8 strings #54

Add support for inline UTF-8 strings

Add support for inline UTF-8 strings #54

Triggered via pull request October 26, 2024 18:02
Status Success
Total duration 42s
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pull-request.yml

on: pull_request
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12 warnings
build
The following actions uses node12 which is deprecated and will be forced to run on node16: actions/setup-dotnet@v1, actions/checkout@v2. For more info: https://github.blog/changelog/2023-06-13-github-actions-all-actions-will-run-on-node16-instead-of-node12-by-default/
build
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-dotnet@v1, actions/checkout@v2. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
build: src/Detach/Collisions/Geometry3D.cs#L1226
Remove this commented out code. (https://rules.sonarsource.com/csharp/RSPEC-125)
build: src/Detach/Parsers/Sound/SoundData.cs#L6
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
build: src/Detach/Parsers/Texture/TextureData.cs#L6
Properties should not return arrays (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1819)
build: src/Detach/Collisions/Primitives3D/Obb.cs#L61
Use properties where appropriate (https://learn.microsoft.com/dotnet/fundamentals/code-analysis/quality-rules/ca1024)
build: src/Detach/Parsers/Texture/TgaFormat/TgaImageData.cs#L71
Do not update the loop counter 'j' within the loop body. (https://rules.sonarsource.com/csharp/RSPEC-127)
build: src/Detach/Parsers/Texture/TgaFormat/TgaImageData.cs#L87
Do not update the loop counter 'j' within the loop body. (https://rules.sonarsource.com/csharp/RSPEC-127)
build: src/Detach/Parsers/Texture/TgaFormat/TgaImageData.cs#L144
Do not update the loop counter 'j' within the loop body. (https://rules.sonarsource.com/csharp/RSPEC-127)
build: src/Detach/Collisions/Geometry2D.cs#L83
Do not check floating point equality with exact values, use a range instead. (https://rules.sonarsource.com/csharp/RSPEC-1244)
build: src/Detach/Collisions/Geometry2D.cs#L84
Do not check floating point equality with exact values, use a range instead. (https://rules.sonarsource.com/csharp/RSPEC-1244)
build: src/Detach/Collisions/Geometry2D.cs#L115
Do not check floating point inequality with exact values, use a range instead. (https://rules.sonarsource.com/csharp/RSPEC-1244)