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PsnDth committed Nov 26, 2023
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9 changes: 9 additions & 0 deletions README.md
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Palette Editor
==============
Custom stage that allows modifying in-game palettes (as of v 0.6.1)

This should work on base and custom characters/assists. With additional tooling to ensure base contentn works as expected.

This repository includes the stage code, setup palette files for base cast and setup website code.

To use, build a custom project using https://psndth.github.io/PaletteEditor/. The site also includes instructions for setting things up.
4 changes: 4 additions & 0 deletions docs/index.html
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<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Palette Editor Setup</title>
<!-- Discord fanciness -->
<meta content="Palette Editor Setup" property="og:title" />
<meta content='Make palettes for Fraymakers characters/assists. Instructions in the tin.' property="og:description" />
<meta content="https://psndth.github.io/VfxLayerUpdater/" property="og:url" />
<!--Fonts -->
<link rel="stylesheet" href="https://fonts.googleapis.com/css?family=Poiret+One|Raleway:400,300,600,700">
<link rel="stylesheet"
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1 change: 1 addition & 0 deletions setup/README.md
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c. Sketch animations have weird mapping (obv)
4. Orcane
a. Everything is mapped
b. Bubbles (from downb/forward air) are* mapped but not present in hud image. They are separate for each costume so can be updated
5. Fishbunjin
a. Effects are not mapped (downb/neutralb)
b. Dumbbell is* mapped but not present in hud image. There is only 1 costume for it so all costumes will use the last updated colour

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