This repository has been archived by the owner on Jan 21, 2023. It is now read-only.
Releases: QuestionableM/Tile-Converter
Releases · QuestionableM/Tile-Converter
v1.0.8 Release
Changelog
- Added a decal exporter (still WIP)
- Added support for slanted collisions
- Minor optimizations
v1.0.7 Release
Changelog
- Fixed a small bug in config saver
- Better file structure
- Fixed the converter for newest version of the tiles
v1.0.6 Release
Changelog
- Improved the game finder (can now find the game on any drive)
- The tool will only export 4k (or 8k) textures which should increase performance a lot
- Ground material will now be set up automatically
- Improvements to mod loading
- Minor performance improvements
- Fixed some materials getting optimized away
- Fixed a random crash
v1.0.5 Release
Changelog
- Fixed a crash that occurred when loading a prefab / tile from the newest version of the game
- Ground materials and colors will no longer be written if the tile has no ground
- Increased mtl export speed
- Added support for new mod templates
- Improved model loading system
- The tool will now try to find the path to %appdata% mods
v1.0.4 Release
Changelog
- Fixed the order of writing operations, so you can access the obj file while the textures are still being written
- Improved performance
- Recursive prefabs are loaded correctly now
v1.0.3 Release
Changelog
- Materials will be properly assigned by the Blueprint Converter Plugin for Blender now
- Ground textures are written into the output directories
- Increased performance
v1.0.2 Release
Changelog
- Removed developer console from the release builds
- Added a progress bar
- Added a proper error checking
- Models should be 20% smaller now (if UV coords are enabled)
v1.0.1 Release
Changelog
- Added a GUI for settings
- Fixed a couple of GUI bugs
- Added an automatic search for Scrap Mechanic (won't find the game if it's installed on the other drive)
v1.0.0 Release
The first release of the Tile Converter