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Rename vsproj solution generated by scons #11

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2 changes: 1 addition & 1 deletion SConstruct
Original file line number Diff line number Diff line change
Expand Up @@ -254,7 +254,7 @@ opts.Add(BoolVariable("werror", "Treat compiler warnings as errors", False))
opts.Add("extra_suffix", "Custom extra suffix added to the base filename of all generated binary files", "")
opts.Add("object_prefix", "Custom prefix added to the base filename of all generated object files", "")
opts.Add(BoolVariable("vsproj", "Generate a Visual Studio solution", False))
opts.Add("vsproj_name", "Name of the Visual Studio solution", "godot")
opts.Add("vsproj_name", "Name of the Visual Studio solution", "redot")
opts.Add("import_env_vars", "A comma-separated list of environment variables to copy from the outer environment.", "")
opts.Add(BoolVariable("disable_3d", "Disable 3D nodes for a smaller executable", False))
opts.Add(BoolVariable("disable_advanced_gui", "Disable advanced GUI nodes and behaviors", False))
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2 changes: 1 addition & 1 deletion methods.py
Original file line number Diff line number Diff line change
Expand Up @@ -1089,7 +1089,7 @@ def non_serializable(obj):
#
# To generate AND build from the command line:
# scons vsproj=yes vsproj_gen_only=no
def generate_vs_project(env, original_args, project_name="godot"):
def generate_vs_project(env, original_args, project_name="redot"):
# Augmented glob_recursive that also fills the dirs argument with traversed directories that have content.
def glob_recursive_2(pattern, dirs, node="."):
from SCons import Node
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