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Merge commit godotengine/godot@80f0b33 #759
Commits on Sep 12, 2024
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Commits on Oct 12, 2024
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Fix wrong Wayland path if building with opengl3=no
Godot checks if there's Vulkan or GLES3 support. If no support is found, it shows an error message. However the code for this error message is left out when building with opengl3=no
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Commits on Oct 13, 2024
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Commits on Oct 14, 2024
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Move preprocessor to end of line for iterator, remove redeclaration i…
…ncompatible with ubershader method definitions
EnlightenedOne authored and EnlightenedOne committedOct 14, 2024 Configuration menu - View commit details
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Commits on Oct 15, 2024
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Fix
CONTAINER_PROJECT_SETTING_TAB_RIGHT
option ofEditorPlugin
to…… add to the right of all other tabs.
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Commits on Oct 16, 2024
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Replaced some distance checks with square distance checks in NavMap, …
…wherever the purpose is only to find the nearest element.
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Merge pull request #98210 from allenwp/fix-CONTAINER_PROJECT_SETTING_…
…TAB_RIGHT Fix `CONTAINER_PROJECT_SETTING_TAB_RIGHT` option of `EditorPlugin`
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Merge pull request #88427 from CrayolaEater/fix-no-icons-on-remote-nodes
Fix Remote Nodes missing custom icons
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Merge pull request #98156 from jaydensipe/show-custom-icons-in-remote…
…-scene-view Show correct icons in remote object inspector (EditorDebuggerRemoteObject)
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Merge pull request #98126 from TCROC/macos-codesign-additional-entitl…
…ements Additional macOS codesign entitlements and print verbose
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Merge pull request #98127 from darksylinc/matias-wayland-build-error
Fix wrong Wayland path if building with opengl3=no
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Merge pull request #98195 from kleonc/2d_transform_snapping_revert_in…
…correct_rounding Revert unintentional rounding change when 2D transform snapping
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Merge pull request #98196 from bruvzg/u16_list
[Font Importer] Update Unicode block list to Unicode 16.0
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Merge pull request #98202 from syntaxerror247/patch-1
Update `use_native_dialog` description in `FileDialog`
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Merge pull request #97564 from kitbdev/animation-bezier-editor-fix-bo…
…x-select-mouse Fix mouse clamping in Animation Bezier Editor box select
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Merge pull request #98238 from timothyqiu/not-append
Fix wording in description of `store_line` and `store_string`
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Commits on Oct 17, 2024
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Merge pull request #98187 from EnlightenedOne/98102
Fix Mobile Renderer - Shadow Disabled and User Vertex Lighting flags
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Merge pull request #93005 from CozyCubeGames/sqr-dist-optimization
Replace some distance checks with square distance checks in NavMap
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Merge pull request #97888 from Gamemap/Itemlist-fix-right-padding
ItemList - Fix right padding missing
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Merge pull request #98009 from TokageItLab/init-skel-skin
Fix initial skin update timing in Skeleton3D
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Merge pull request #98085 from dalexeev/gds-fix-typed-dict-static-def…
…ault-init GDScript: Add missing static default initialization for typed dictionaries
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Merge pull request #97885 from timothyqiu/useful-tooltip
Make `EditorFileDialog`'s Recent and Fav list show full path in tooltip
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Merge pull request #96893 from tetrapod00/docs-crosslink-antialiasing
Docs: Add cross-links to antialiasing project settings
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Merge pull request #98086 from DarioSamo/transfer-queues-semaphores
Rewrite semaphore handling for transfer workers.
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Merge pull request #98222 from timothyqiu/media-control-rtl
Don't flip playback control buttons in RTL layout
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Commits on Oct 18, 2024
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Merge pull request #98254 from timothyqiu/marker-typos
Fix typos in `AnimationMarkerEdit`
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Merge pull request #98230 from and-rad/android_permissions
Fix Android app permissions for SDK levels earlier than 28
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Merge pull request #98255 from timothyqiu/form-is-indeed-emptiness
Don't pseudolocalize empty strings
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Move transitions of textures initialized by transfer workers to the m…
…ain graphics queue. Also adds a new possible texture layout and API trait to support a particular behavior in D3D12 where only the COMMON layout is supported in copy queues. Fixes #98158.
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Merge pull request #98271 from DarioSamo/d3d12-enhanced-barrier-fix
Move transitions of textures from transfer workers to the graphics queue.
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Merge pull request #97977 from syntaxerror247/menu_bar_refresh_bug
Refresh `MenuBar` scene after child renamed in editor
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