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make feature checks functional
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RicardoLuis0 committed Oct 8, 2023
1 parent 6055ff0 commit da75c7d
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Showing 2 changed files with 3 additions and 3 deletions.
2 changes: 1 addition & 1 deletion src/common/engine/sc_man_scanner.re
Original file line number Diff line number Diff line change
Expand Up @@ -204,7 +204,7 @@ std2:
'stop' { RET(TK_Stop); }
'null' { RET(TK_Null); }
'nullptr' { RET(ParseVersion >= MakeVersion(4, 9, 0)? TK_Null : TK_Identifier); }
'sealed' { RET(ParseVersion >= MakeVersion(4, 12, 0)? TK_Sealed : TK_Identifier); }
'sealed' { RET(ParseVersion >= MakeVersion(4, 11, 1)? TK_Sealed : TK_Identifier); }

'is' { RET(ParseVersion >= MakeVersion(1, 0, 0)? TK_Is : TK_Identifier); }
'replaces' { RET(ParseVersion >= MakeVersion(1, 0, 0)? TK_Replaces : TK_Identifier); }
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4 changes: 2 additions & 2 deletions src/version.h
Original file line number Diff line number Diff line change
Expand Up @@ -50,12 +50,12 @@ const char *GetVersionString();
// These are for content versioning.
#define VER_MAJOR 4
#define VER_MINOR 11
#define VER_REVISION 0
#define VER_REVISION 1

// This should always refer to the GZDoom version a derived port is based on and not reflect the derived port's version number!
#define ENG_MAJOR 4
#define ENG_MINOR 11
#define ENG_REVISION 0
#define ENG_REVISION 1

// Version identifier for network games.
// Bump it every time you do a release unless you're certain you
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