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Add range-based iteration #290

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Add range-based iteration #290

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mherzl
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@mherzl mherzl commented Sep 25, 2024

This change adds range-based iteration, meaning a consecutive subsequence of a RoaringBitmap can now be iterated over efficiently.

The time complexity to iterate over a range of length k in a RoaringBitmap of size n is: log(n) + k.
The log(n) term comes from a binary search to find the first element, and the k term comes from iterating over the following k-length range.

Note: The convert_range_to_inclusive function was refactored using num traits, in order to handle u16 as well as u32.

Unit and property-based tests are included to verify the correctness of range iteration over both arrays and bitmaps.

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@Dr-Emann Dr-Emann left a comment

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@Kerollmops, do we really need to keep the size_hint in our iterators? It seems wasteful that bitmap.iter().next() has to compute the cardinality of the whole bitmap.

I think other than not keeping an accurate size_hint, I don't see any reason why this would need a seperate iterator type (if we implement our own Flatten like we do here and #287).

This and #287 feel like two sides of the same coin: To me, this is easily and efficiently built on top of an advance_to & advance_back_to, though again, only if we could drop the need for an accurate size_hint.

@Kerollmops
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Hey @mherzl, @Dr-Emann 👋

Thank you for your PR and feedback on this. I would like to know if dropping the size_hint of the iterator could mix both #287 and #290 in a pretty and Rust-idiomatic interface. Also, adding the num trait is not very convenient. We should keep the dependency list low.

I love the interface of this PR much more than #287. What do you think @Dr-Emann? Do you feel it could be possible?

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I think this change could re-use existing store iterators (it should be possible to construct a bitmap::store::iter::Iter over a range without introducing new iterator types) even if we didn't drop the size_hint requirement. If we did drop the size_hint requirement, then I think it's possible to implement this optimally in terms of an advance_to/advance_back_to, and returning the same bitmap::iter::Iter type from bitmap.iter() and bitmap.iter_range(..)

Comment on lines +414 to +418
pub struct BlockRangeIter<'a> {
first: BlockPartIter,
between: BlockSeqIter<'a>,
last: BlockPartIter,
}
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I don't think we need a separate iterator type for this: you should be able to construct a BitmapIter over a range by setting key/key_back, and masking value/value_back.

Comment on lines +542 to +545
let mut current = BlockPartIter::new(self.start_key, self.block_range[0]);
if let c @ Some(_) = current.next() {
return c;
}
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Won't this always return the same value from next if there's a bit set in the "current" block, since we always reload self.block_range[0]? self is not modified in any way if we return here, right?

@Kerollmops
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Hey @mherzl 👋

We just merged #295 and #292. Would you mind rebasing on the main and applying the @Dr-Emann proposal? 🙂

Have a nice end of the week 🌵

@mherzl
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mherzl commented Oct 20, 2024

Hi @Kerollmops and @Dr-Emann, thank you very much for the helpful feedback. I will plan to revise to accommodate any recent changes, and to merge the range-iterator type with the existing iterator type as Dr-Emann suggested. That and any other suggestions are most welcome. It may be one or more weeks until I get to doing this, since I am currently swamped with other urgent priorities, but I would love to implement the change and plan to do so. Thanks again for the feedback.

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Dr-Emann commented Oct 31, 2024

Let me know if your plans change, I'd also be happy to pick this up, I have a pretty good idea of what I'd want the implementation to look like. I think ideally, this would be a very thin wrapper around advance_to, advance_back_to functions, almost as simple as like:

pub fn iter_range(&self, range: R) -> Iter<'_> {
    let mut iter = self.iter();
    iter.advance_to(start);
    iter.advance_back_to(end);
    iter
}

So the complexity would all be in the advance_to/advance_back_to functions.

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3 participants