Character table files for the Mega Man Battle Network games, to be used for text modding.
- For byte sequences that have yet to be identified, put a placeholder like so: [$00] or [$E400].
- For Latin characters in Japanese table files, use the standard Latin alphabet Unicode characters; do not use full-width or half-width letter characters, unless the game has a clear distinction between the two.
- For Japanese characters in Japanese table files, use their full-width versions.
- Try to use the same Unicode characters across all table files.
- In case of duplicate characters, add [brackets] around the characters that are NOT used by the game. If there is more than one duplicate, put a number behind all duplicates past the first, before the end bracket ].
- Use single-character Unicode symbols as much as possible. For instance:
- For "...", don't put three periods, but rather put the dedicated Unicode ellipsis character (U+2026).
- For a "middle dot", don't put [middledot], but rather put katakana middle dot (U+30FB) for consistency with the Japanese versions.
- There are some exceptions to this:
- In the case of shape symbols where no suitable Unicode symbol exists, put a brief description between brackets.
- If such a symbol is grouped with other symbols that DO have suitable Unicode symbols, preferably put bracket descriptions for all of them.
- In case a byte maps to an ACTUAL bracket character ('[' or ']'), escape it with a backslash, like so: \[
- Because of the above, also escape backslash characters ('') with another backslash, like so: \\
Game | File | Status | ||
---|---|---|---|---|
Mega Man Battle Network | bn1-utf8.tbl | EN | GBA | Done. |
Mega Man Battle Network 2 | bn2-utf8.tbl | EN | GBA | Done. |
Mega Man Battle Network 3 | bn3-utf8.tbl | EN | GBA | Done. |
Mega Man Battle Network 4 | bn4-utf8.tbl | EN | GBA | Done. |
Mega Man Battle Network 5 | bn5-utf8.tbl | EN | GBA | Done. DS is identical. |
Mega Man Battle Network 6 | bn6-utf8.tbl | EN | GBA | Done. |
Mega Man Battle Chip Challenge | bcc-utf8.tbl | EN | GBA | One unknown symbol left. |
Mega Man Battle Network 5: Double Team DS (EU) | bn5dse-utf8.tbl | EN | NDS | Done. |
Mega Man Star Force | sf1-utf8.tbl | EN | NDS | Done. |
Mega Man Star Force 2 | sf2-utf8.tbl | EN | NDS | Done. |
Mega Man Star Force 3 | sf3-utf8.tbl | EN | NDS | Done. |
Battle Network Rockman EXE | exe1-utf8.tbl | JP | GBA | Done. |
Battle Network Rockman EXE 2 | exe2-utf8.tbl | JP | GBA | Done. |
Battle Network Rockman EXE 3 | exe3-utf8.tbl | JP | GBA | Done. |
Rockman EXE 4 | exe4-utf8.tbl | JP | GBA | Done. |
Rockman EXE 4.5: Real Operation | exe45-utf8.tbl | JP | GBA | Done. |
Rockman EXE 5 | exe5-utf8.tbl | JP | GBA | Done. |
Rockman EXE 6 | exe6-utf8.tbl | JP | GBA | Done. |
Rockman EXE Battle Chip GP | exebcgp-utf8.tbl | JP | GBA | One unknown symbol left. |
Rockman EXE WS | exews-utf8.tbl | JP | WSC | Some kanji left. |
Rockman EXE N1 Battle | exen1b-utf8.tbl | JP | WSC | Not started. |
Rockman EXE 5 DS: Twin Leaders | exe5ds-utf8.tbl | JP | NDS | Done. |
Rockman EXE: Operate Shooting Star | exeoss-utf8.tbl | JP | NDS | Done. |
Ryuusei no Rockman | rnr1-utf8.tbl | JP | NDS | Done. |
Ryuusei no Rockman 2 | rnr2-utf8.tbl | JP | NDS | Done. |
Ryuusei no Rockman 3 | rnr3-utf8.tbl | JP | NDS | Done. |
Mega Man, Rockman, Mega Man Battle Network and Rockman EXE are (c) Capcom.