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4ward Nanotrasen Acquired Location Station #1188

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@SaraSayomi SaraSayomi commented Aug 8, 2024

About The Pull Request

This is a fully new station, initially started after a snaxi round and being annoyed at our current multi-z stations and draws inspiration from all existing stations including northstar as I tried to make a large map that felt cozy. It comes complete with custom arrival, emergency, and whiteship shuttles to really give it personal flair. Consisting of a round main level with all departments represented for ease of navigation this level serves as a primary hub for all sections of the station, no more wandering around Layena's 2nd port starboard wing only to learn you are in the wrong half of the staion and need to find 5 minutes locating stairs. Going down we reach the maints warren, intended to house the the prisons in a fairly isolated branch, as well as the normal isolation the chapel has. Going up to the top leads to the professional's floor, the majority of it housing R&D, Engi, Command, and Medical's lounge. If any questions about the layout, design choices, or even lore are had feel free to message my discord or in the thread I'm making in the mapping subsection. I have already talked with our resident mad Engi Sato about some of my SM choices. (Apparently I can't make a thread there, so it's just wherever.)

I have refrained from adding it into my config files, so I do not mess with the server's local ones, it will have to be manually added.

I will continue to support this map, bug fix, and update it after the rebase.

Suggestion #

#bottom layer
Bottom layer

#Primary layer
Image from Gyazo

#Professional's layer
Image from Gyazo

#Arrival shuttle
Image from Gyazo

#Whiteship
Image from Gyazo

#Escape shuttle
Image from Gyazo

Why It's Good For The Game

It's a new station, this one is built for splurt's style of play, and variety is after all, the spice of life.

A Port?

Not a port, this is a original station, some parts look very similar to others due to me making sure I had room requirements by comparing as I built, including to northstar and donut.

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing. (only decals that are not coded 100%, cum drips primarily)
  • You documented all of your changes.

Changelog

🆑Sara
add: Added a full new station.
add: Added new shuttles, arrival, escape, and whiteship.
add: Added new lore page for the station.
/:cl:

xhianil added 5 commits August 9, 2024 16:17
I fixed that on my test build but not my git one, womp
Forgot the underscore
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Well I expected the wide test would find bugs, and I was correct, fix is made just needs to be pushed live

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Medbay doors-fixed
Hole in command evac-fixed
Cold sex room-fixed
Layered pit windows-fixed
Holodeck shutters-fixed
Library game lock-fixed
Sec door access-fixed
Sec medical morgue-fixed
Whittys immortal wolf-not immortal
Missing ORM-Fixed
Bridge maintenance door names-fixed
Brig office power-fixed
Medbay lounge-testing, likely fixed
Missing tinyfan at Gray trans ne-fixed
More cargo deco
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SaraSayomi and others added 2 commits September 20, 2024 16:11
Cargo blast swap- Done
Brig lockers/ID's- Done
Chem fire alarm under heater- done
Bottom armor
Ylva boundries- done
Prison soap- done
Book nook shutters- separated from door lock
Bridge room deco- done
sx robotics table- done
Entire station- rewired
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SaraSayomi and others added 3 commits October 6, 2024 12:32
Made the changes needed to match new sprites
Made the new sprites needed
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