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Fixed the pause menu on player death, Changed enemy spawning mechanics #12

Fixed the pause menu on player death, Changed enemy spawning mechanics

Fixed the pause menu on player death, Changed enemy spawning mechanics #12

Workflow file for this run

name: "Godot 4.3 CI/CD"
env:
GODOT_VERSION: 4.2.1
on:
workflow_dispatch:
push:
branches:
- main
jobs:
changed_files_and_commits:
runs-on: ubuntu-latest
outputs:
changed_files: ${{ steps.collect_files.outputs.changed_files }}
commit_log: ${{ steps.collect_commits.outputs.commit_log }}
steps:
- name: Checkout code
uses: actions/checkout@v4
with:
fetch-depth: 0 # Fetch all history for the repo
- name: Get changed files
id: collect_files
run: |
CHANGED_FILES=$(git diff --name-only HEAD~1 HEAD)
echo "changed_files=$CHANGED_FILES" >> $GITHUB_ENV
echo "::set-output name=changed_files::$CHANGED_FILES"
- name: Get commit log
id: collect_commits
run: |
COMMIT_LOG=$(git log --pretty=format:"%h - %an, %ar : %s" HEAD~1..HEAD)
echo "commit_log=$COMMIT_LOG" >> $GITHUB_ENV
echo "::set-output name=commit_log::$COMMIT_LOG"
web:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.2.1
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/web
- name: Build for Web
run: godot -v --export-release --headless "Web"
- name: Add coi-service-worker
run: |
git clone https://github.com/gzuidhof/coi-serviceworker.git
mv coi-serviceworker/coi-serviceworker.js build/web/coi-serviceworker.js
sed -i '3 i <script src="coi-serviceworker.js"></script>' build/web/index.html
- name: Deploy to GitHub Pages
uses: peaceiris/actions-gh-pages@v3.9.3
with:
github_token: ${{ secrets.GITHUB_TOKEN }}
publish_dir: ./build/web
force_orphan: true
user_name: "github-ci[bot]"
user_email: "github-actions[bot]@users.noreply.github.com"
commit_message: "UPDATE GITHUB PAGES"
- name: Zip Web artifacts
run: zip -r game_web.zip build/web
- name: Upload Web artifacts
uses: actions/upload-artifact@v3
with:
name: game_web
path: game_web.zip
linux:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.2.1
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/linux
- name: Build for Linux
run: godot -v --export-release --headless "Linux/X11" --path . --output "build/linux/game.x86_64"
- name: Zip Linux artifacts
run: zip -r game_linux.zip build/linux
- name: Upload Linux artifacts
uses: actions/upload-artifact@v3
with:
name: game_linux
path: game_linux.zip
windows:
runs-on: ubuntu-latest
permissions:
contents: write
container:
image: barichello/godot-ci:4.2.1
steps:
- name: Checkout code
uses: actions/checkout@v3
- name: Move export templates into position
run: |
mkdir -v -p ~/.local/share/godot/export_templates
mv /root/.local/share/godot/export_templates/${GODOT_VERSION}.stable ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
- name: Create staging directory
run: mkdir -v -p build/windows
- name: Build for Windows
run: godot -v --export-release --headless "Windows Desktop" --path . --output "build/windows/game.x86_64"
- name: Zip Windows artifacts
run: zip -r game_windows.zip build/windows
- name: Upload Windows artifacts
uses: actions/upload-artifact@v3
with:
name: game_windows
path: game_windows.zip
release:
needs: [web, linux, windows, changed_files_and_commits]
runs-on: ubuntu-latest
permissions:
contents: write
steps:
- name: Checkout code
uses: actions/checkout@v3
with:
fetch-depth: 0
- name: Set up GitVersion
uses: gittools/actions/gitversion/setup@v0.9.15
with:
versionSpec: '5.x'
- name: Execute GitVersion
uses: gittools/actions/gitversion/execute@v0.9.15
with:
useConfigFile: true
configFilePath: GitVersion.yml
- name: Get branch name
id: get_branch
run: echo "BRANCH_NAME=$(echo ${GITHUB_REF#refs/heads/})" >> $GITHUB_ENV
- name: Download Web artifacts
uses: actions/download-artifact@v3
with:
name: game_web
- name: Download Linux artifacts
uses: actions/download-artifact@v3
with:
name: game_linux
- name: Download Windows artifacts
uses: actions/download-artifact@v3
with:
name: game_windows
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{env.GitVersion_MajorMinorPatch}}
release_name: ${{env.GitVersion_MajorMinorPatch}}
body: |
Release notes for ${{env.GitVersion_MajorMinorPatch}}
### Commits:
${{ needs.changed_files_and_commits.outputs.commit_log }}
### Changed files:
${{ needs.changed_files_and_commits.outputs.changed_files }}
Thanks for playing!
draft: false
prerelease: true
- name: Upload Web Release Asset
id: upload-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_web.zip
asset_name: Throwdwarf_Web.zip
asset_content_type: application/zip
- name: Upload Linux Release Asset
id: upload-linux-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_linux.zip
asset_name: Throwdwarf_Linux.zip
asset_content_type: application/zip
- name: Upload Windows Release Asset
id: upload-windows-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: game_windows.zip
asset_name: Throwdwarf_Windows.zip
asset_content_type: application/zip