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Add LayerProperty class to manage layer properties and notify updates.
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///////////////////////////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Tencent is pleased to support the open source community by making tgfx available. | ||
// | ||
// Copyright (C) 2024 THL A29 Limited, a Tencent company. All rights reserved. | ||
// | ||
// Licensed under the BSD 3-Clause License (the "License"); you may not use this file except | ||
// in compliance with the License. You may obtain a copy of the License at | ||
// | ||
// https://opensource.org/licenses/BSD-3-Clause | ||
// | ||
// unless required by applicable law or agreed to in writing, software distributed under the | ||
// license is distributed on an "as is" basis, without warranties or conditions of any kind, | ||
// either express or implied. see the license for the specific language governing permissions | ||
// and limitations under the license. | ||
// | ||
///////////////////////////////////////////////////////////////////////////////////////////////// | ||
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#pragma once | ||
#include <vector> | ||
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namespace tgfx { | ||
class Layer; | ||
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/** | ||
* A property of a layer that may change the content of the layer. | ||
*/ | ||
class LayerProperty { | ||
public: | ||
virtual ~LayerProperty() = default; | ||
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protected: | ||
/** | ||
* Mark the property as dirty and notify the layer that the content needs to be updated. | ||
*/ | ||
void invalidate(); | ||
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bool dirty = true; | ||
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private: | ||
void attachToLayer(const Layer* layer); | ||
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void detachFromLayer(const Layer* layer); | ||
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std::vector<std::weak_ptr<Layer>> owners; | ||
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friend class Layer; | ||
}; | ||
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} // namespace tgfx |
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