Third person survival game (tutorial) series for Unreal Engine 4.
Consists of 6 sections, published every two weeks between March and June.
See the main documentation page on the unreal engine Wiki.
For questions & feedback visit the official thread on the unreal engine forums
This section sets up the third person character movement with animation, object interaction, simple hunger system, all with networking support.
Adds weapon support for the character, a flashlight, UT-style inventory with on-character visual representation of the carried items and deals with damage, death and respawns for players.
Introduces AI "Zombie" enemy to our game using PawnSensing and Behavior Tree.
Introduces a gameloop with enemies, items, scoring and a time of day.
Introduces the ability to carry around objects like barriers and discusses game networking.