[RA}Evacuation logic enhancements and MP fix #453
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
The game contains evacuation logic where certain units are hard-coded to evacuate when loaded into a Chinook.
this PR changes:
-Evacuation is now disabled by default for MP.
-You can now disable evacuation logic completely via the map file [BASIC]DisableEvac=true/false keyword. This is useful for single player
-You can enable MP evacuation completely via the map file [BASIC]EvacinMP=true/false keyword. This will be useful when coop mode is added.
In the future we should add a per-infantry unit option that can be modified in rules files and map file.