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Mod management

TheGameSpider edited this page Nov 8, 2019 · 3 revisions

To get to your mod library, select LIBRARIES tab in the side menu (book icon) and lick Mod Library

Uploading mods:

To add mods to your library, drag and drop your .jar mod files to the upload box. They will be processed automatically.

Possible errors:

Errors (Mod has not been uploaded):

  • File is too big! Your file is bigger than maximum allowed upload size in your server settings.
  • Folder mods- already exists! There is a folder with this name in your mods directory. This might be caused by uploading the same file from two locations at once. Detele this folder and try again.
  • File with name already exists! There is another mod in your mods directory with the same name.
  • Mod could not be added to database

Warnings (Mod has been uploaded, but has not been configured):

  • File does not contain mod info. Manual configuration required This file does not contain information about itself. You have to configure it manually.

Alerts (Mod has been uploaded successfully):

  • There is some information missing in mcmod.info This file does not contain all the information that can be saved to your databse (ex. missing mod author or website)
  • This mod is already in the database
  • Mod has been saved

Adding remote mods:

Remote mods are not stored on your server. Use this feature to add mods which you cannot redistribute (ex. Journey Map). This will only provide link to the Technic Launcher where to get this mod. The file must be a .zip file which contains a mods folder. The .jar most be located in this folder.

Organizing mods:

If you click the Remove button next to a mod, all the mod's files and versions will be deleted. If you want to edit or delete separate versions of the mod, click the Edit button next to the mod. Here you can change mod's name and description, as well as remove, download and edit separate versions of the mod.