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Pull requests: TheSuperHackers/GeneralsGameCode
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feat(cli): Play a replay file from the command line
#3227
opened Aug 27, 2026 by
bobtista
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8 tasks done
feat(cli): Load save files from absolute paths
#3226
opened Aug 27, 2026 by
bobtista
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7 tasks done
fix(clang-tidy): Accept both slashes so we can get the header diagnostics on Windows and Unix
#3225
opened Aug 27, 2026 by
CryoTheRenegade
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bugfix(gui): Remove destroyed windows from modal stack
#3224
opened Aug 26, 2026 by
tintinhamans
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feat(client): Shift click to queue or cancel five units at once
#3222
opened Aug 26, 2026 by
triatomic
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refactor: Apply the modernize-use-override check with clang-tidy
#3221
opened Aug 26, 2026 by
CryoTheRenegade
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feat(client): Add SelectionCircle option drawing a ring under selected objects
#3220
opened Aug 26, 2026 by
triatomic
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feat(client): Add EasyMilitaryDrag option to leave builders out of drag selections
#3219
opened Aug 26, 2026 by
triatomic
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feat(client): Add CastMode option for quick casting targeted commands
#3218
opened Aug 26, 2026 by
triatomic
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feat(client): Add BuildTimerDisplayMode option for build and recharge countdowns
#3217
opened Aug 26, 2026 by
triatomic
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feat(client): Add KeyboardOverlay option to show hotkeys on command bar cameos
#3216
opened Aug 26, 2026 by
triatomic
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feat(client): Add GridHotkeys and NonGridHotkeys options
#3215
opened Aug 26, 2026 by
triatomic
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feat(client): Add HealthBarDisplayMode, NumericalHealth and SmartPips options
#3214
opened Aug 26, 2026 by
triatomic
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bugfix(update): Resolve mismatch caused by updating AssistedTargetingUpdate for one frame
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
#3212
opened Aug 26, 2026 by
Stubbjax
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fix(worldbuilder): Fix height map undefined behavior
Minor
Severity: Minor < Major < Critical < Blocker
WorldBuilder
Relates to World Builder
#3201
opened Aug 25, 2026 by
CryoTheRenegade
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bugfix(skirmish): Prevent mismatch in replay playback by restoring slot setup before replay creation
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Major
Severity: Minor < Major < Critical < Blocker
ThisProject
The issue was introduced by this project, or this task is specific to this project
ZH
Relates to Zero Hour
refactor(pathfind): Optimize pathfind snippets for higher performance
Performance
Is a performance concern
Refactor
Edits the code with insignificant behavior changes, is never user facing
#3198
opened Aug 25, 2026 by
Skyaero42
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unify(gui): Move game window files to Core
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
#3197
opened Aug 25, 2026 by
Jaredl-Dev
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fix(htree): Reject UINT32_MAX pivot counts on pre-3.0 W3D loads
#3195
opened Aug 24, 2026 by
CryoTheRenegade
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bugfix: Contact weapons are no longer blocked by obstacles
Bug
Something is not working right, typically is user facing
Gen
Relates to Generals
Minor
Severity: Minor < Major < Critical < Blocker
NoRetail
This fix or change is not applicable with Retail game compatibility
ZH
Relates to Zero Hour
#3194
opened Aug 23, 2026 by
Stubbjax
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unify(map): Merge and move GameLogic map headers and implementations to Core
Gen
Relates to Generals
Unify
Unifies code between Generals and Zero Hour
ZH
Relates to Zero Hour
feat(icu4c): Add ICU4C support to UTF8 string operations
#3187
opened Aug 21, 2026 by
CryoTheRenegade
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