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update version to 4.5.0-pre.1
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Karl Henkel committed Jan 13, 2021
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8 changes: 7 additions & 1 deletion CHANGELOG.md
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Expand Up @@ -5,14 +5,20 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.html).

## [4.4.2] - 2021-01-08
## [4.5.0-pre.1] - 2021-01-08

### Bug Fixes

- Fixed the insertion of new points on a Poly Shape being unreliable.
- Fixed rect selection not working with Universal Render Pipeline.
- [case: 1281254] Fixed shader warning in URP for UNITY_PASS_FORWARDBASE macro redefinition.
- [case: 1294866] Fix annotation warning on InitializeOnLoad call.
- [case: 1304561] Fix `Shape Preview` not rendering with the blue preview tint.

### Changes

- Drop support for Unity 2018.3. This was necessary for optional assembly references.

## [4.4.1] - 2020-11-10

- [case: 1286720] Fixed `Bezier Shape` and `Poly Shape` component preventing build when `Script Stripping` was enabled.
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2 changes: 1 addition & 1 deletion package.json
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{
"name": "com.unity.probuilder",
"displayName": "ProBuilder",
"version": "4.4.2",
"version": "4.5.0-pre.1",
"unity": "2018.4",
"description": "Build, edit, and texture custom geometry in Unity. Use ProBuilder for in-scene level design, prototyping, collision meshes, all with on-the-fly play-testing.\n\nAdvanced features include UV editing, vertex colors, parametric shapes, and texture blending. With ProBuilder's model export feature it's easy to tweak your levels in any external 3D modelling suite.",
"keywords": [
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