Repaint when the picture changed and nothing else did - #842
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The Windows head repaints only when the new screen differs from the last one, because ScreenBuilder allocates a fresh Screen every frame and record equality would repaint sixty times a second. That comparison never looked at the image pane, and an image pane said only where the file was and how big it was. An image side's rows are format, dimensions and byte count, so a re-run that rewrites a received image at the same size changes nothing in the model - for BMP, being uncompressed, that is every re-run. Apply returned before invalidating, the canvas never repainted, and the pane kept the previous picture. The stamp based freshness check in ImageCache was never even consulted, since nothing asked it to paint. ImagePane carries the content hash the model already had, and the pane comparison includes the image. The hash is not for drawing - a head reads the file - but for telling one picture from another at the same path and size.
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The Windows head repaints only when the new screen differs from the last one,
because ScreenBuilder allocates a fresh Screen every frame and record equality
would repaint sixty times a second. That comparison never looked at the image
pane, and an image pane said only where the file was and how big it was.
An image side's rows are format, dimensions and byte count, so a re-run that
rewrites a received image at the same size changes nothing in the model - for BMP,
being uncompressed, that is every re-run. Apply returned before invalidating, the
canvas never repainted, and the pane kept the previous picture. The stamp based
freshness check in ImageCache was never even consulted, since nothing asked it to
paint.
ImagePane carries the content hash the model already had, and the pane comparison
includes the image. The hash is not for drawing - a head reads the file - but for
telling one picture from another at the same path and size.