Systems, Games, and Infrastructure Engineer
I am a software engineer with a strong focus on game development, server infrastructure, and application architecture. My work spans from low‑level performance optimisation to designing scalable distributed systems. I prioritise understanding the internal mechanics of the systems I build, not merely achieving functional correctness, but ensuring robustness, efficiency, and maintainability under real‑world loads.
- Game Engineering: engine architecture, physics simulation, rendering pipelines, multiplayer networking
- Infrastructure & Backend: load balancing, distributed systems, real‑time data processing, cloud deployment
- Systems Programming: performance tuning, memory management, tooling and automation
- Application Development: cross‑platform desktop and web applications, clean code practices, maintainable design
I am currently seeking full‑time, contract, or open‑source opportunities that involve challenging technical problems, particularly those requiring deep investigation and sustained focus. I value depth over breadth and prefer to tackle a single, complex issue thoroughly rather than juggle many trivial tasks.
If you have an interesting project or role that aligns with my expertise, I would welcome the opportunity to discuss it further.

