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Disabled ASLR in Era and Vfs projects
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Signed-off-by: VuceticBranislav <24853106+VuceticBranislav@users.noreply.github.com>
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VuceticBranislav committed May 10, 2023
1 parent 240f268 commit 53ea73a
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2 changes: 2 additions & 0 deletions Era/Era.dproj
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<DCC_UnitSearchPath>..\Lib\b2;$(DCC_UnitSearchPath)</DCC_UnitSearchPath>
<PreBuildEvent><![CDATA[call VersionInfo.bat
$(PreBuildEvent)]]></PreBuildEvent>
<DCC_DynamicBase>false</DCC_DynamicBase>
<DCC_HighEntropyVa>false</DCC_HighEntropyVa>
</PropertyGroup>
<PropertyGroup Condition="'$(Base_Win32)'!=''">
<BT_BuildType>Debug</BT_BuildType>
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -117,8 +117,8 @@ Project goals:
If you prefer using compiled releases, please follow the steps outlined below:

1. Download the latest [Release.zip](../../releases) file,
2. Before proceeding make sure to backup Era.dll and Vfs.dll files in your game folder,
3. Unzip the Release.zip file to game folder and override Era.dll and Vfs.dll files,
2. Before proceeding make sure to backup (Era.dll, Vfs.dll, Era.dbgmap and Vfs.dbgmap) files in your game folder,
3. Unzip the Release.zip file to game folder and override files,
4. Start game.
<p align="justify">
Please note that it is always recommended to create a backup of your game files before making any
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[Delphi-bdg]: https://img.shields.io/badge/Delphi_RAD_Studio-B22222?style=flat&logo=delphi&logoColor=white
[Delphi-url]: https://www.embarcadero.com/
[Discord-bdg]: https://img.shields.io/badge/Discord-7289DA?style=flat&logo=discord&logoColor=white
[Discord-url]: https://discord.com/channels/665742159307341827/665764270763540490
[Discord-url]: https://discord.com/channels/665742159307341827/1105827060812873748
[GoToTop-bdg]: https://img.shields.io/badge/Go%20to%20top-blue
[GoToTop-url]: #readme-page-top
2 changes: 2 additions & 0 deletions Vfs/Vfs.dproj
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Expand Up @@ -50,6 +50,8 @@
<VerInfo_DLL>true</VerInfo_DLL>
<PreBuildEvent><![CDATA[call VersionInfo.bat
$(PreBuildEvent)]]></PreBuildEvent>
<DCC_DynamicBase>false</DCC_DynamicBase>
<DCC_HighEntropyVa>false</DCC_HighEntropyVa>
</PropertyGroup>
<PropertyGroup Condition="'$(Base_Win32)'!=''">
<BT_BuildType>Debug</BT_BuildType>
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