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Merge pull request StudioSyndiCatCaius#14 from andreiagmu/main
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Fixes for RunUAT BuildPlugin - commit 6f88ac5
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StudioSyndiCatCaius authored Mar 5, 2024
2 parents dfe3945 + b72a37b commit a330d76
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Showing 11 changed files with 20 additions and 6 deletions.
1 change: 1 addition & 0 deletions OmegaGameFramework/Source/LuaMachine/Public/LuaInterface.h
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#pragma once

#include "CoreMinimal.h"
#include "UObject/Interface.h"
#include "LuaValue.h"

#include "LuaInterface.generated.h"
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1 change: 1 addition & 0 deletions OmegaGameFramework/Source/LuaMachine/Public/LuaObject.h
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#include "LuaCode.h"
#include "LuaInterface.h"
#include "Engine/DataAsset.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "LuaObject.generated.h"

USTRUCT(BlueprintType)
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#include "Editor/PropertyEditor/Public/PropertyEditorModule.h"
#include "EditorStyleSet.h"
#include "Runtime/Projects/Public/Interfaces/IPluginManager.h"
#include "SlateCore/Public/Styling/SlateStyleRegistry.h"
#include "Runtime/SlateCore/Public/Styling/SlateStyleRegistry.h"
#include "LuaCodeCustomization.h"
#include "LuaValueCustomization.h"
#include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructure.h"
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1 change: 1 addition & 0 deletions OmegaGameFramework/Source/OmegaDemo/OmegaDemo.build.cs
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Expand Up @@ -9,6 +9,7 @@ public OmegaDemo(ReadOnlyTargetRules Target) : base(Target)
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"LuaMachine",
"Engine",
"GameplayTags",
"UMG",
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#include "Data/DataAssetCollectionComponent.h"
#include "Engine/DataAsset.h"
#include "Engine/GameInstance.h"
#include "Gameplay/CombatantComponent.h"
#include "Gameplay/GameplayTagsInterface.h"

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#include "Gameplay/OmegaScriptedTrace.h"
#include "Engine/GameInstance.h"
#include "Engine/HitResult.h"


const FHitResult UOmegaScriptedTraceFunctions::ScriptedTrace_Single(UObject* context, FOmegaScriptedTrace Trace,bool& Success)
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#include "OmegaFileSubsystem.h"
#include "Engine/GameInstance.h"
#include "Engine/World.h"
#include "HAL/FileManager.h"
#include "Misc/FileHelper.h"
#include "Misc/Paths.h"
#include "Kismet/KismetRenderingLibrary.h"
#include "Kismet/KismetSystemLibrary.h"

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#include "Kismet/KismetMathLibrary.h"
#include "Player/OmegaPlayerSubsystem.h"
#include "Widget/DataList.h"
#include "TimerManager.h"

void UDataWidget::NativePreConstruct()
{
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#include "CoreMinimal.h"
#include "NiagaraSystem.h"
#include "Engine/HitResult.h"
#include "GameFramework/Actor.h"
#include "Gameplay/GameplayTagsInterface.h"
#include "Kismet/BlueprintFunctionLibrary.h"
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#include "CoreMinimal.h"
#include "Subsystems/GameInstanceSubsystem.h"
#include "Kismet/BlueprintFunctionLibrary.h"
#include "Sound/SoundBase.h"
#include "OmegaFileSubsystem.generated.h"

/**
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FString override_audio_path="audio";

public:
UFUNCTION(BlueprintPure)
UFUNCTION(BlueprintPure, Category="Omega|File")
FString GetOverrideDirectory() const;
UFUNCTION(BlueprintPure)
UFUNCTION(BlueprintPure, Category="Omega|File")
FString GetOverrideDirectory_Images() const;
UFUNCTION(BlueprintPure)
UFUNCTION(BlueprintPure, Category="Omega|File")
FString GetOverrideDirectory_Audio() const;



UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Omega|File")
TMap<FString, UTexture2D*> imported_images;
UPROPERTY(BlueprintReadOnly)
UPROPERTY(BlueprintReadOnly, Category="Omega|File")
TMap<FString, USoundBase*> imported_sounds;
};

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Expand Up @@ -9,6 +9,7 @@ public OmegaSequence(ReadOnlyTargetRules Target) : base(Target)

PublicDependencyModuleNames.AddRange(new string[] { "Core",
"CoreUObject",
"LuaMachine",
"Engine",
"OmegaData",
"LuaMachine",
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