Releases: c172p-team/c172p
2020.4.1
Features:
- Multi-key support for FG1000 variant
Fixes:
- Refactor code for reposition-reinit
- Preset airport tag in tutorials causing problems
- Fuel selector object assigned wrong effect file
- Fix various ac modeling issues
- More robust variant definition code separation
- Add amphibious gear keyboard bindings
- Removed forced invert mouse wheel
- Invert overhead light controls
- Better and more particle effects
- Fix unusable fuel issue
- Fix material animation and effects def before knob animation bug
- FG1000 audio panel and radio bug fixes
- Hobbs track engine hours per engine
- Add fg1000 glass, glass panel and audio panel to avionics rheostat knob
- Hobbs interior lighting
- PFD/MFD power consumption less when dimmed
- KAP140 digits color to better match other electronics
- Fix KAP140, dme and kr87 avionics lighting
- Add magnetic compass integral lighting
- Absolute paths to relative for MP compatibility
- Amphibious gear deployment depends on location when equipment change occurs
- Refactor lighting and position of kap140 on fg1000 panel
- Refactor lighting and position of amphib gear ctrl on fg1000 panel
- Refactor lighting and position of elt on fg1000 panel
- Refactor lighting and position of hobbs on fg1000 panel
- Fix amphibious gear spring discrepancy
- Adjust x and Z position on various gear configuration
- Soften the main ski bogey spring coefficient
- FDM - Adverse yaw adjustment
- FDM - Decrease pitch up tendency at full thrust
- FDM - Correct X VRP
- FDM - Combine two Z offsets into a single one, VRP only
- FDM - Fix deg to rad conversion on roll moment to yaw rate
2020.4
Features:
- Completely new 172sp FG1000 variant
- Add 2020.4 clustered shading lighting support
- Compositor compatibility and real time shadows
- Add support for aerotow to allow gliders to be towed by the C172P
- Add revised and improved KAP140
Fixes:
- VOR/NAV guages: add missing yellow ticks and OBS label
- VOR/NAV guages: fix localizer needle rotation center
- Correct typos in the 'Flying the Pattern' tutorial
- Fix parking brake binding on joysticks; improve the parking brake control
- Fix issue where the engine wouldn't quit after a plane crash
- Fix issue where external views would break after switching airports
- Re-add the default mouse action when in a viewfrom view mode.
- Fix NAV and COM radio electrical source
- Refactor c172p amp draw calculations
- Correct battery amp hours
- Power of two texture correction
- Improved aircraft variant set file isolation
See release/2020.4
for any additional fixes added to this release.
Note: this aircraft is the default aircraft in FlightGear. Manually downloading it is not necessary.
2020.3
Features:
- Add integral fuel tank option and refactor fuel system to allow for operation
- Fuel selector: improved textures
- Engine startup shaking effect (from c182s)
Fixes:
- Turn magnetos on when using ignition key
- FDM: Improve fuel tank locations, COG z location
- Tutorials: Repair aircraft at the start of each tutorial
- Instruments: AI offset knob limited and finer control
- Trim: fix rudder trim sound; adjust animations and sensitivity of trim wheels
- Fix iCCP Color Profile on textures
- Corrected a typo in the engine oil management system
- Add versioning to the propeller configuration files
- Point cones material texture to a valid texture
People who have contributed to the 2018.3 release:
See release/2020.3
for any additional fixes added to this release.
Note: this aircraft is the default aircraft in FlightGear. Manually downloading it is not necessary.
2020.1
Features:
- New sounds for rolling and tire screeching on both paves and gravel surfaces
- Replaced the KX165 with the KX165A radio which supports 8.33 frequencies
- New mooring locations
f
shortcut now toggles flashlight
Fixes:
- Fixed xy-plane and missing texture error messages
- Corrected a segfault caused when you lower and then raise the amphibious gear on land
- Turn coordinator gyros breaker was not hooked up
- Fix amphibious gear control breaker logic
- Amphibious gear switch now does not triger repair timer while pontoon damaged
- Initialization of new traversing property which is may prevent issues on some systems
- Fix strong pitch oscillations at rest with brakes on and with pure crosswind
- Fix Nasal error due to a typo in avionics.nas
- Changing xml version to 1.0 in xml file headers as this is the supported version
- Radio tutorial now requires the user to turn on the battery and avionics switches
- Fixed minor spelling mistake in preflight tutorial
People who have contributed to the 2019.1 release:
See release/2020.1
for any additional fixes added to this release.
Note: this aircraft is the default aircraft in FlightGear. Manually downloading it is not necessary.
2019.1
Features:
- Persistent adjustable pilot seat/view position
- New seat frame modeling
- New fog and frost overlay showing heat and air vent effect
- Wheels sink based on ground cover density
- Tire size influences tire friction
- Wheels sink based on snow depth
- Snow depth influences tire friction
- Prop spray effect at high rpm in float variant
- New locked brake smoke effect
- Add rudder trim system to interior cabin panel
- Add brake influence to nose wheel steering and disable NWS when airborne
- Animate front caster wheels
- Extend support for CH Throttle Quadrant joystick
- Implement default renderer interior lighting
- Reshape and widen 26" and 36" bush tires to 12" and 15"
- Autostart function includes auto-mixture
Fixes:
- Exterior fuselage mesh cleanup
- Fix broken hydrodynamics
- Fix nasal errors and segfaults
- Skis now slide on ice and snow
- Added fallback model support
- Account for the volume of unusable fuel
- Fix cowl plugs issue in tutorials
- Fix invalid version issue
- Adjust damage effect spark size
- Adjust P-factor
- Correct rain animation over windshield
- Correct wheel spin rolling animation ratio
- Set mixture rich to 3000 ft
- Fix visor rotation issue
- Fix ADF to read khz and not mhz
- Fix default values of selected and standby radio frequencies
- Mixture set to 1 at sea level in autostart
- Fix flap click sound
- Fix animations of COMs, NAVs and ADF knobs
- Correct texture mapping of axles
- Correct texture mapping of interior hydro rudder mechanism
People who have contributed to the 2019.1 release:
See release/2019.1
for any additional fixes added to this release.
Note: this aircraft is the default aircraft in FlightGear. Manually downloading it is not necessary.
2018.3
Features:
- Improved 3D models and textures of all levers, toggles, seats, magneto keys, EGT gauge and attitude indicator
- New recess casings to all panel instruments
- Improved labels of panel texture
- Added 3D models to cockpit:
- Alternate static source knob
- Glove pocket to panel (holds GPS device when not in use)
- Lighter hole
- Overhead panel light switches for red flood, gauge post, and white dome/courtesy lights
- Low Voltage LED
- Sunvisors
- PPT cables connected to the yokes
- New ammeter gauge matching the model used in the 172P
- Light maps for red flood, gauge post and white dome light
- ALS procedural lights (glare) for red flood, gauge post, white dome and wing courtesy light
- Light map illumination and procedural glare responds to available light and dims during daylight
- Re-positioned and improved 3D models and textures of all levers
- Added ambient occlusion map to all interior textures
- Added glass effect for gauges
- New sounds, including when clicking on the checklist, adding/removing control lock, mounting/dismounting GPS, opening/closing glove pocket, opening/closing the window latches, extending/retracting the water rudder cable
- Better sound for flaps lever and motor
- Interlocked master switch (BAT and ALT)
- GPS antenna is now up by default
- GPS night mode
- Amphibious gear advisor activated
- New amphibious gear lever
- Expanded help tool tips
- Add subtle glass reflection to panel instruments and radio stack
- Moved tutorials to Hilo Airport (PHTO)
- Improved tutorials and added two new ones: take off and landing for float variants
- Much improved propeller model
- Improved handle animation of doors and baggage door
- Doors should now be closed from the inside using the door strap
- Air resistance will force an open door or baggage door backwards
- Improved KMA20's marker sensitivity toggle animation
- Much improved vertical stabilizer model, including a retopologized beacon model
- Added external antennas for the ELT, transponder, ADF and marker beacons
- Removed wire connecting the wings to the tail as our ADF receiver uses a different type of antenna
- Animated water rudder cable
- New digital clock added
- New five slot Save and Resume feature
- QT launcher variant selection support
- QT launcher Location support including "On approach"
Fixes:
- Most of the cases of multiple objects mapped to a single texture have now been solved by assigning each their own texture
- 3D models of rotary knobs of VOR and NAV radios now turn 360 degrees
- Corrected the label of the OBS knob of the heading indicator
- Implemented a particle effect color and light manager for smoke and spray
- Adjusted P-factor effect
- Strobe lights are stronger now
- Fixed issue which caused the landing light to appear green under certain situations
- Removed shadow effect from radio stack readouts
- Autopilot readouts now match the rest of the radio stack in both colour and intensity
- Added a black panel behind the broken wing structure
People who have contributed to the 2018.3 release:
See release/2018.3
for any additional fixes added to this release.
Note: this aircraft is the default aircraft in FlightGear. Manually downloading it is not necessary.
2018.2
Features:
- Major overhaul of the 3D model, including:
- Thicker wings with a more rounded leading edge
- Improved taxi and landing lights, VHF antennas and recessed fuel caps
- Model ribs to show through broken wing
- Improvements to tail and rudder, including animated rudder cables
- Cowling now protrudes around the nose
- Front windshield redesign to allow for proper vent fittings
- Tie-down connections on the wing look a little more realistic
- Added a vent line pipe to the left wing
- New landing gear strut steps and improved strut to fuselage connection
- Improved textures of air intake, cockpit bars, trim wheel, propeller, glare shield, tires
- Add two sided prop blur to livery system
- Moved panel upwards
- Improved flap model and animation
- New exterior door handles and relocated bottom door hinges
- Added GPS device with a new texture and added mount
- Added rudder pedal push rod model, sump port models, animated cabin air vent, engine compartment vent, wing vent holes, elevator trim tab
- New disc brakes, cowling handhold, animated oil door and cap, animated fuel caps
- Improved ground equipment
- The f key can be used to toggle the flash light
- Changes to the FDM:
- Allow aerodynamic interaction between the aircraft and AI traffic models
- Make the pitch axis less sensitive to control. Increase the adverse yaw, also results in a better slip-skid-ball behaviour
- Added a new HD livery: N73429
- Improved sounds:
- Better engine sound based on a real recording
- New idle engine sound which is cross-faded with the regular engine sound so that it is only perceived at low RPMs. It has that characteristic "rumbling" of low RPM
- New crank and engine start sounds, much improved from the default ones. In particular, the engine now starts with a large "thump" just like a real engine does
- New sound for when the engine is cut, also based on a real 172 recording
- New sounds for the primer lever, a low volume squeak sound based on reference videos of startup procedures
- Added registrations to the bottom wing of all liveries
- Implemented engine damage when flying at a RPM higher than the red mark
- More advanced oil management and consumption calculation
- Improved hydrodynamic modeling
- Support mooring (including rope and buoy animation) and spawning at a seaport
Fixes:
- Animation of primer and carburettor heat levers so that they don't just flip between their binary positions
- Autopilot buttons are now animated
- Applied shadow effect to more objects in the cabin
- Fixed a bug with the control lock being added to a hidden yoke
- Fix some switches in the KMA 20 instrument changing the dials in the two radio's below it
- Improved DME clickspots
- Nose wheel is no longer buried in the ground
- Fix collision of beacon lights with beacon lamp model
Major thanks to @wlbragg and @gilbertohasnofb for improving the 3D model, textures and sounds so much!
People who have contributed to the 2018.2 release:
- @wlbragg (3D model) and @gilbertohasnofb (textures and sounds)
- @dany93 (FDM, HDM)
- @andgi (HDM, mooring code)
- @mathieugouin (radio stack)
- @legoboyvdlp (engine damage)
- @ltoenning @edward-p @Zaretto @it0uchpods @gftg85 @bcoconni (miscellaneous fixes)
- @tonghuix @okroth (opening issues and advice)
See release/2018.2
for any additional fixes added to this release.
Note: this aircraft is the default aircraft in FlightGear. Manually downloading it is not necessary.
2018.1
- New images for the new splash screen and thumbnails system
- FDM improvements:
- Fixed deflection angles of ailerons and roll moment due to ailerons
- Added spiraling propwash effect (requiring right rudder at full throttle, low airspeed)
- Made the elevator action at high AoA asymmetric in order to take into account the screening effect of the horizontal stabilizer in such stall conditions
- Increasing the side force due to rudder, to make it consistent with the exerted moment
- Decreasing the adverse yaw (the aileron trim gave too much slip-skid-ball deviation at cruise)
- Increased maximum rotation of yoke from 70 to 90 degrees
- Use shift + q to reset view
- Added avionics sound
- Fixed bug with oil temperature and pressure gauges (they were not working when complex engine procedures was toggled off)
- Fixed bug with lighting of pontoon wake effect
- Eliminated wingtip and tail sparks when over water
- Eliminated sparks of broken gear while aircrafts sits on the flight deck of a moving carrier
- Fixed some bugs with the walker
See release/2018.1
for any additional fixes added to this release.
Note: this aircraft is the default aircraft in FlightGear. Manually downloading it is not necessary.
2017.1
- Control surfaces can be checked for free movement during preflight inspection
- The opening of the baggage dialog was delayed as to wait for the animation of the baggage door
- Cleaning up the Aircraft Options dialog
- Improvements to the Ground Equipment dialog
- Callsigns of new users are automatically randomized to avoid them blocking other new users on multiplayer
- New About This Aircraft dialog, with information about the project as well as relevant links
- The pilot's yoke can now be locked with a control lock (lock can be found in the bag on the left of the pilot's seat)
- Fix bug with ADF timer in the radio stack
- Added view for IFR training
- Improvements to the carburetor system (icing, carb heat)
- Improvements to the engine coughs (due to fuel contamination or carb ice)
- Lowered limit of critical oil level according to Lycoming's manual
- Critical oil will not cause the engine to cough, it will simply quit when oil reaches the critical value of 2 quarts
- Improved fuel contamination system (fixed some bugs)
- More realistic bush wheels and tires
- Fuselage shows fresnel effect
See release/2017.1
for any additional fixes added to this release.
Note: this aircraft is the default aircraft in FlightGear. Manually downloading it is not necessary.
2016.4
- Improvements to the oil management (better function, oil now changes CG and weight of the plane, etc.)
- New ALS external view navigation, taxi and landing lights
- Added fire extinguisher and ELT models
- Bug fix for flashlight effect not illuminating the baggages
- Bug fix for interaction with external items in one of the tutorials
- Improvements to the autostart function
See release/2016.4
for any additional fixes added to this release.
Note: this aircraft is the default aircraft in FlightGear. Manually downloading it is not necessary.