-
-
Notifications
You must be signed in to change notification settings - Fork 251
How to find out the stat multipliers
If you have no access to the stat-multipliers on the server, you can try to find them out. This needs a bit time and trial and error. It can become a bit cumbersome to do, so if you by any chance have the possibility to get the plain numbers from the admin, take that way. This guide should be only the last resort and isn't garantueed to give the needed numbers.
To make things easier, you can use the stat-multiplier-testing, which can be enabled in the settings - general - dev-tools. It allows in an easy way to change all relevant settings to find the correct ones. You also can calculate multipliers dependant on the other multipliers. It's not fully automatic, but makes the process much easier.
It gets much easier if you have a mod like the super / awesome spyglass to see the creature levels. You need the stat values of
- a low level wild creature
- a tamed one with low TE (e.g. punch it while taming)
- the same tamed creature with exactly 1 level applied to all possible stats
- a bred creature with high imprinting which has been cryoed and uncryoed before reading the stats
Mostly these values are not changed from their default value of 1.
For the wild-increase you need some low level (around level 5) creatures until you have found for each stat one that has increased that stat only once. Check if the stat-values are the same when you go in the Tester-tab in the tool and set the according level to 1 on a wild creature. Optimally test this on multiple creatures to make sure that a certain stat is not increased twice or more. If you notice the value in the tool is off, adjust the WildLevel-multiplier of that stat until it matches.
For these two values it gets a bit trickier: there's an additive bonus and a multiplicative bonus, but that's not for all stats. The Tame-Add bonus is mostly 0.5 for HP and torpor and various values for speed and damage. The Tame-Affinity-bonus is mostly only for damage and sometimes for food.
For the additive-bonus, knock out a level 1 creature, force-feed it or hit it carefully until the taming effectiveness (TE) is very low, prereably at 0%. Then finish the taming. Look at all the stats and note any difference in the values. Check if the differences are the same as in the Tester-tab in the tool if you set the TE to 0%. If there are differences, adjust the Tame-Add multiplier for the according stat in the settings.
The multiplicative taming-bonus depends on the taming-effectiveness, so if you tame a creature with 100 TE (only possible with cheats, e.g. forcetame), you get the full bonus. For a TE of 50% you get half of the bonus. That multiplicative bonus is applied after the additive bonus. So to get it, tame a creature with a high TE and compare it with the values in the Tester-tab if you set the TE to 0%. Each value that differs, has a multiplicative bonus. Usually these are only damage and sometimes food, make sure you have a creature that has the multiplicative bonus on both (e.g. a dodo), to get both multipliers. Change the multiplier-settings, until the stat-values in the tool match the ones in the game. This can be a bit cumbersome and might need multiple tames, as the numbers ingame are often rounded. The best is, to take a number that looks rather simple, so it'd be probably rather 0.25 than 0.24987 for the multiplier.
Once you have all the other numbers, you can go for the tamed-level-multipliers. These are easier, but you need a creature that you can level easily, so preferably a carnivore.
So far you should be able to extract the post-tame stats of that creature. Once you can levelup a stat, note down the original value, level up and check if the Tester-tab gives the same increase. If not, adjust the TameLevel-multiplier for that stat until the value looks good.
You need an unleveled bred and imprinted creature. Due to a bug in ARK it's important to cryo and uncryo the according creature before proceeding, some values are not displayed correctly for bred creatures when not doing so and the multiplier determination might fail or result in wrong numbers.
In the multiplier tester enter the value for the imprinting bonus and the value for torpidity with the according level (for unleveled creatures the torpidity level is one less than the creature's level). Click on the IBM
button in the torpidity row at the right and note the calculated IBM-value from the top.