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Spellmasons Mods

Getting Started

The Spellmasons Mods Youtube Series explains how to mod Spellmasons (I'm in the process of adding more videos).

You'll need a basic working knowledge of Typescript and Git to mod Spellmasons.

To get your changes running in game, run npm run build then if you're developing off of the Spellmasons repo: copy the entire folder into Spellmasons/public/spellmasons-mods if you're just modifying your Steam Spellmasons's local files: copy the entire fold into steamapps\common\Spellmasons\resources\app\src\build\spellmasons-mods

Supported Modding

  • Custom Units
  • Custom Spells
  • Custom Pickups
  • Custom Art
  • Custom Sound effects

If you want to create a mod that isn't currently supported, please let me know in the #modding channel of the Spellmasons Discord

Contributing

If you want your mod to be included in Community Servers, just open a PR with your commits.

Commit messages should be in the format: "Mod Name: Description"

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  • TypeScript 85.1%
  • PLSQL 14.2%
  • JavaScript 0.7%