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Mostly, I don't actually care what the all-time total of statistics are. What I really want is to track statistics over time.
Stats to keep as a rate:
children born / second
kills / second
matings / second: should correlate with children born, but they can diverge a lot.
rounds / second
Stats to not keep anymore
mutations: this is a direct function of the mutation rate and the birth rate and isn't too interesting. Plus it requires we bubble up stats from deep in the mutation code.
feeders_eaten / second: this just isn't a very interesting stat
The idea is that we have the saver thread from #47 that we'll dump these stats to, and it can write them to disk in some format that allows us to save every data point (probably should be efficient, append-only and be cap-able in size.
The text was updated successfully, but these errors were encountered:
Mostly, I don't actually care what the all-time total of statistics are. What I really want is to track statistics over time.
Stats to keep as a rate:
Stats to not keep anymore
The idea is that we have the saver thread from #47 that we'll dump these stats to, and it can write them to disk in some format that allows us to save every data point (probably should be efficient, append-only and be cap-able in size.
The text was updated successfully, but these errors were encountered: