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Fix mating cost calculation
performance
Performance related features
#53
opened Mar 13, 2018 by
deontologician
Allow variable feeder populations
simulation-rules
Related to the game the robots are playing
speculative
Some idea I had, not seriously considered implementation yet
#49
opened Mar 12, 2018 by
deontologician
Statistics tracking over time
infrastructure
Related to how the simulation is executed, not the game itself.
#48
opened Mar 12, 2018 by
deontologician
Multithreading
infrastructure
Related to how the simulation is executed, not the game itself.
performance
Performance related features
#47
opened Feb 16, 2018 by
deontologician
Running evofighters on a gpu
performance
Performance related features
speculative
Some idea I had, not seriously considered implementation yet
#46
opened Feb 16, 2018 by
deontologician
Need a way to "promote" items
simulation-rules
Related to the game the robots are playing
speculative
Some idea I had, not seriously considered implementation yet
#42
opened Mar 2, 2015 by
deontologician
Create tools to examine the save file
infrastructure
Related to how the simulation is executed, not the game itself.
#40
opened Mar 2, 2015 by
deontologician
Emulate genotype/phenotype for diversity
simulation-rules
Related to the game the robots are playing
#39
opened Mar 2, 2015 by
deontologician
Create "epochs" for diversity
simulation-rules
Related to the game the robots are playing
speculative
Some idea I had, not seriously considered implementation yet
#38
opened Mar 2, 2015 by
deontologician
More reductions for simplify
infrastructure
Related to how the simulation is executed, not the game itself.
performance
Performance related features
#35
opened Feb 11, 2015 by
deontologician
Different damage types should do different things
simulation-rules
Related to the game the robots are playing
#32
opened Apr 8, 2012 by
deontologician
Add gene tracking statistics.
infrastructure
Related to how the simulation is executed, not the game itself.
#18
opened Mar 18, 2012 by
deontologician
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