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Some changes
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- Update build.yml
- Update pack.sh
- Update config
- Update README.md (#3)
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devendrn committed Sep 30, 2023
1 parent 9f934bb commit 7caedf8
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4 changes: 3 additions & 1 deletion .github/workflows/build.yml
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Expand Up @@ -19,7 +19,9 @@ jobs:
uses: actions/cache@v3
with:
key: env-files
path: ./env ./data
path: |
{{ github.workspace }}/env
{{ github.workspace }}/data
- name: Setup build env
run: .\setup.bat
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7 changes: 5 additions & 2 deletions README.md
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Expand Up @@ -16,8 +16,10 @@ Nightly builds for Android (ESSL) and Windows (DX) can be found at [Discord serv
## Installation

#### Linux: ([minecraft-manifest](https://github.com/minecraft-linux/mcpelauncher-ui-manifest))
1. Replace material.bin files inside data root (backup original files first).
2. Import resource pack and activate it in global resources.
1. Extract material.bin files from shader mcpack / build materials manually
2. Move these files to data root `mcpelauncher/versions/1.20.x/assets/renderer/materials/`.
(Make sure to backup all files in this folder)
3. Import resource pack and activate it in global resources.

#### Windows:
1. Use [BetterRenderDragon](https://github.com/ddf8196/BetterRenderDragon) to enable MaterialBinLoader.
Expand Down Expand Up @@ -61,3 +63,4 @@ Compiled material.bin files will be at `build/<platform>/`
## Note

**Shaders are not officially supported on MCBE**.

4 changes: 2 additions & 2 deletions include/newb_config_legacy.h
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Expand Up @@ -122,10 +122,10 @@
#define NL_CLOUD2_RAIN_THICKNESS 2.5 // 0.5 (slim) - 5.0 (fat)
#define NL_CLOUD2_STEPS 5 // 3 (low quality) - 16 (high quality)
#define NL_CLOUD2_SCALE 0.033 // 0.003 (large) - 0.3 (tiny)
#define NL_CLOUD2_SHAPE 0.6 // 0.0 (round) - 1.0 (box)
#define NL_CLOUD2_SHAPE 0.65 // 0.0 (round) - 1.0 (box)
#define NL_CLOUD2_DENSITY 5.0 // 1.0 (blurry) - 100.0 (sharp)
#define NL_CLOUD2_VELOCIY 0.8 // 0.0 (static) - 4.0 (very fast)
#define NL_CLOUD2_MULTILAYER // (toggle)
//#define NL_CLOUD2_MULTILAYER // (toggle)

/*️ Aurora brightness (toggle) */
#define NL_AURORA 1.2 // 0.4 (dim) - 4.0 (very bright)
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2 changes: 1 addition & 1 deletion pack.sh
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Expand Up @@ -8,7 +8,7 @@
# pack.sh win -v 15.0 -m "Custom name" -p android

# materials to compile for default
DEFAULT_MATERIALS="RenderChunk Clouds Sky EndSky LegacyCubemap"
DEFAULT_MATERIALS="RenderChunk Clouds Sky EndSky LegacyCubemap Actor"

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@miqumi

miqumi Oct 1, 2023

Contributor

thank you, was wondering why my build didnt have the entity outline 🙏


# subpacks:
# OPTIONS = subpack options
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