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Build_Release/ASSETS/ACTOR_PROTOTYPES/ACTOR_PROTO_NULL.XML
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<Actor Type="ActorPrototype_Null" ActorPrototypeName="ActorPrototype_Null"> | ||
<PositionComponent> | ||
<!-- DEFINED IN CODE --> | ||
<Position x="-1" y="-1" /> | ||
</PositionComponent> | ||
<ActorRenderComponent> | ||
<Visible>true</Visible> | ||
<Mirrored>false</Mirrored> | ||
<Inverted>false</Inverted> | ||
<ZCoord>10000</ZCoord> | ||
<ImagePath>/GAME/IMAGES/EXCLAMATION/FRAME0.PID</ImagePath> | ||
</ActorRenderComponent> | ||
</Actor> |
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Build_Release/ASSETS/ACTOR_PROTOTYPES/ENEMIES/BASE_PROJECTILE_SPAWNER.XML
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Build_Release/ASSETS/ACTOR_PROTOTYPES/LEVEL1/LEVEL1_RAT_BOMB.XML
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Original file line number | Diff line number | Diff line change |
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<Actor Type="Level1_RatBomb" Parent="ActorPrototype_BaseProjectile" ActorPrototypeName="ActorPrototype_Level1_RatBomb"> | ||
<ActorRenderComponent> | ||
<Mirrored>true</Mirrored> | ||
<ImagePath>/LEVEL1/IMAGES/RATBOMB/*</ImagePath> | ||
<Palette>/LEVEL1/PALETTES/MAIN.PAL</Palette> | ||
</ActorRenderComponent> | ||
<AnimationComponent> | ||
<AnimationPath>/LEVEL1/ANIS/RATBOMB/FALLEASTWEST.ANI</AnimationPath> | ||
</AnimationComponent> | ||
<ProjectileAIComponent> | ||
<Damage>20</Damage> | ||
<ProjectileType>DamageType_Explosion</ProjectileType> | ||
<!-- CAN BE MODIFIED IN CODE --> | ||
<ProjectileSpeed x="9.00000" y="0.000000" /> | ||
</ProjectileAIComponent> | ||
<PhysicsComponent> | ||
<CollisionFlag>262144</CollisionFlag> | ||
<CollisionMask>1048834</CollisionMask> | ||
<CollisionSize width="25" height="25" /> | ||
<PositionOffset x="-10" y="0" /> | ||
</PhysicsComponent> | ||
</Actor> |
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