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gzdoom 4.13.1 merge #89
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This reverts commit ee5442c06b200163811ad23287ac98330201ecf0.
One line change in r_utility.cpp affecting a custom field. Orthographic projection sees "more" of the sceen as fov increases, but only up to 180 degrees, after which it will have no effect. Orthographic projection has no meaning for fov since there is no Frustum. But since this is fundamental to the engine, I am reinterpreting it. Cherno wanted this too. I'll update the wiki if this gets in.
Tying up the fov fix.
…ces where this triggered a compile error.
… also fixes voodoo doll sector damage in TNT MAP30" This reverts commit 3e33e31d1961f366229d5b4848fa29d2d797b8c3. Revert "Added MF9_FORCESECTORDAMAGE." This reverts commit 61bd3a7.
This reverts commit 391f496.
… property in GLDEFS, where it makes more sense. The feature was introduced in the short-lived engine version of 4.13 which was deemed too broken and needed to be replaced with a newer version anyway, so might as well perform an API-breaking change at this point in time. Note that this currently only works for sprites (its primary targeted use case) -- walls, flats and models can be patched in later.
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