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ueshita committed May 31, 2023
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13 changes: 13 additions & 0 deletions Docs/source/en/history.md
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# Release notes

## 1.70e.1
- Change default values for project settings
- Instance Max Count: 2000 -> 4000
- Square Max Count: 8000 -> 16000
- Draw Max Count: 128 -> 256
- Improved effects loading process
- Migration to new shader generation process
- Added preview rendering in the editor viewport
- Fixed a loading failure when placing resources directly under "res://".
- Fixed a bug that the texture repeats even if a clamp is specified for the wrap mode of the texture
- Updated Effekseer to 1.70e
- godot-cpp updated to 4.0.3

## 1.70b.1
- Avoided crash on exit
- Fixed 3D transform convertion miss
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13 changes: 13 additions & 0 deletions Docs/source/ja/history.md
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# 更新履歴

## 1.70e.1
- プロジェクト設定のデフォルト値を変更
- Instance Max Count: 2000 -> 4000
- Square Max Count: 8000 -> 16000
- Draw Max Count: 128 -> 256
- エフェクトロード処理を改善
- 新しいシェーダ生成処理に移行
- エディタビューポートでのプレビュー機能を追加
- "res://"直下にリソースを置くとロード失敗する不具合を修正
- テクスチャの外側モードにクランプを指定してもリピートになる不具合を修正
- Effekseerを1.70eにアップデート
- godot-cppを4.0.3にアップデート

## 1.70b.1
- 終了時のクラッシュを回避
- 3Dのトランスフォーム計算のミスを修正
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