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0.4.3 ready to release.
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egoal committed Aug 3, 2020
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Expand Up @@ -61,7 +61,7 @@ class WandGuard : Mob() {
wand.fx(shot) {
// hit hero
val dmg = giveDamage(enemy)
enemy.defendDamage(dmg)
// enemy.defendDamage(dmg)
enemy.takeDamage(dmg)

if(enemy is Hero) enemy.ready()
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Expand Up @@ -63,6 +63,7 @@ badges$badge.perk_gain_1=3 perks gained
badges$badge.perk_gain_2=6 perks gained
badges$badge.perk_gain_3=9 perks gained
badges$badge.perk_none=Clear the game without learn any perks.
badges$badge.perk_empty=Faith is my perk!
badges$badge.suicide=You cannot kill me! (suicide)
badges$badge.games_played_1=10 games played
badges$badge.games_played_2=100 games played
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Expand Up @@ -63,6 +63,7 @@ badges$badge.perk_gain_1=獲得3個天賦
badges$badge.perk_gain_2=獲得6個天賦
badges$badge.perk_gain_3=獲得9個天賦
badges$badge.perk_none=在不獲得天賦的情况下通關
badges$badge.perk_empty=誰會需要天賦?
badges$badge.suicide=你不可能殺得了我!(自殺)
badges$badge.games_played_1=進行10場遊戲
badges$badge.games_played_2=進行100場遊戲
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Expand Up @@ -4,7 +4,7 @@ scenes.amuletscene.exit=Let's call it a day
scenes.amuletscene.stay=I'm not done yet
scenes.amuletscene.text=You finally hold it in your hands, the Amulet of Yendor. Using its power you can take over the world or bring peace and prosperity to people or whatever. Anyway, your life will change forever and this game will end here. Or you can stay a mere mortal a little longer.

scenes.badgesscene.title=Your Badges
scenes.badgesscene.title=Collected Badges (%d/%d)

# scenes.changesscene.title=近期更新变动

Expand Down Expand Up @@ -96,7 +96,7 @@ scenes.guidescene.body_9=Expeditions will affect your psychology, and stress wil
scenes.guidescene.title_10=Make the most of light
scenes.guidescene.body_10=There is no doubt that the dungeon is dark, the enemies lurking in the dark are deadly, and what's worse sometimes your view is more limited. \n\nFortunately, in addition to a small number of light sources in the dungeon, you can always find torches in the dungeon. Master how to distribute these vital resources is the winning strategy of dungeoneering.\n\nNote that as you go deeper, the quota for the torch will gradually DECREASE.
scenes.guidescene.title_11=Identify damage
scenes.guidescene.body_11=The damage resistance and damage resolving in DPD is slightly different. Knowing some of the mechanisms will be of great advantage for your adventure. \n\nDamage is divided into three types: normal, magic, and spirit. Normal attacks are the most common type of attack; magic attacks can penetrate defense directly and are extremely difficult to dodge; mental attacks also ignore defense and usually increase your pressure;\n\nSome damage has elements: fire, poison, ice, lightning, shadow, and light. For adventurers, weapon enchantment is the most common way to give elemental damage. Different creatures have different elemental resistances. Note that elemental resistance and magical resistance are separately resolved. \n\nFinally, damage can be attributed to: precise, critical, etc.\n\n(Combat mechanism: dodge determination -> armor defense -> attacker correction -> defender correction -> resistance resolving -> type determination -> final settlement.)
scenes.guidescene.body_11=The damage resistance and damage resolving in DPD is slightly different. Knowing some of the mechanisms will be of great advantage for your adventure. \n\nDamage is divided into three types: normal, magic, and spirit. The type of damage can be distinguished by the color. Normal attacks are the most common type of attack, shown in GREY color; magic attacks can penetrate defense directly and are extremely difficult to dodge, shown in BLUE color; mental attacks also ignore defense and usually increase your pressure, shown in BLACK color;\n\nDamage may has elements: fire, poison, ice, lightning, shadow, and light. For adventurers, weapon enchantment is the most common way to give elemental damage. Different entities have different elemental resistances. Note that elemental resistance and magical resistance are resolved separately. \n\nFinally, damage can be attributed to: precise, critical, etc.\n\n(Combat mechanism: dodge determination -> armor defense -> attacker correction -> defender correction -> resistance resolving -> type determination -> final settlement.)

# report
scenes.errorreportscene.title=Crash Log
Expand All @@ -107,7 +107,7 @@ scenes.errorreportscene.delete=delete
scenes.changesscene.title=Recent Changes
scenes.changesscene.warning=_Sorry, recent changes in Chinese only. \nFeedback and suggestions could be submitted to the official QQ group: 816316429. Or, you could just contact me(xixi012.c@gmail.com)._

scenes.changesscene.info0.1.0=[180419]总体而言降低了难度:\n\n-降低了陷阱出现的几率;\n-扩大了背包的容量,并且现在拥有三个饰品位;\n-添加了一个简陋的村庄层,而不是直接出现在地牢的第一层;\n-露水优先收集到露水瓶中,且回复量与最大生命值相关(女猎手获得加成);\n-新的职业女巫已添加,未完成;\n-降低了单位视野,且受到新加入的场景光源影响,相应地,火把的掉率提升。照明将成为重要的冒险资源;\n-增强了食物对饥饿的补充;\n-添加了新物品药剂试纸;
scenes.changesscene.info0.1.0=[180419] Reduced the overall difficulty: \n\n- reduces the chance of traps; \n- expands the capacity of the inventory,and now have the third equipment slot; \n- added a village layer instead of appearing directly on the first floor of the dungeon;\n - Dew is collected in the dew vial, and the health recovered is related to the maximum health (the huntress gets a bonus);\n -Sorceress class has been added, but not completed; \n-The player's field of vision has been greatly reduced, and will affected by the newly added light sources in the dungeon. Accordingly, the torch drop rate is increased. Lighting will be an important adventure resource;\n - enhanced food supplementation for hunger; \n- added new items;potion test strips.
scenes.changesscene.info0.1.1=[180426]女巫基本完成,光照改动:\n\n-初始血量由20提升到22,平衡了血量成长,现在血量随等级呈非线性提升,前期提升较快,在25级时与原来相同;\n-确定了女巫特质,围绕女巫添加了一些新物品,女巫现在可以正常使用了,留下一个专精职业未完成。\n-火把掉率大降,且随着地牢的深入,掉率将会更低。火把价格降低且商店必定出售火把;\n-提高了火把视野,但降低了火把持续时间,现在火把在快熄灭时提供更短的视野;\n-削弱了棱光法杖的光照效果;\n-村庄层的所有奖励下调(现在村庄层过于轻松,之后会回来的:)),且现在npc不可破坏;\n-贴图更新,场景效果微调;\n-修复了成吨的bug,留下了一些已知的和未知的bug;
scenes.changesscene.info0.1.2=[180506]职业改动,村庄层游戏性增强,贴图更新:\n\n-法师专精术士重做:术士使用灵魂技能进行战斗,现在术士的能力要阴暗得多;\n-女巫特质与专属物品改动:女巫闪避更低,初始力量提升为10,萃取瓶调整,绯红女王削弱;\n-重做了村庄层的地形生成,且启用了地形装饰;更多的村民(任务未完成);\n-露水瓶改动:由于容量的扩充,重生十字的祝福需求改为15,现在露水瓶可以小口使用了,现在露水瓶拥有清洗功能,移除火焰和淤泥;\n-试纸变更:现在试纸检测有害性而非鉴定对应的药剂;\n-修正了场景光源的摆放,且初期光源更充足;\n-添加了测试中的新属性——压力(当前游戏无效);\n-贴图更新和替换,其他改动;\n-部分bug修复;
scenes.changesscene.info0.1.3=[180517]更丰富的村庄,平衡性调整,新敌人:\n\n【更新】:\n-新村民灰心哥已添加,村庄层杰西卡的任务现在已经完善;\n-新的敌人骷髅骑士已经添加到监狱层;\n-必要的新物品;新物品类型——书本;\n【主要调整】:\n-现在完美通关(获取胜利肖像图)判定为从村庄层离开;\n稍微强化了英雄体质;现在大部分地牢生物拥有视野优势;\n-影之灵龛:现在施法需要消耗时间,亡灵单位死亡不再触发吸纳,添加了技能说明,修正了摄魂术判定;\n-女猎手:新的特质——视界和视野均提升1点,狙击手专注的目标将被观察;\n-棱光法杖:修正了光照提供的bug,现在被棱光法杖击中的单位将被观察;\n-干枯玫瑰:现在幽灵可以带下楼;\n剧毒药剂:现在为液态;\n【其他】:\n-少量贴图替换,文本补全;\n-修复新职业带来的成就解锁问题,修复一些bug;
Expand Down Expand Up @@ -136,5 +136,6 @@ scenes.changesscene.info0.4.0=[191005]全新特质系统,新的敌人与物品
scenes.changesscene.info0.4.1=[191228]新的特质,新物品与平衡性改动;\n\n【更新】:\n-新增10种特质;现在升级获得特质时总是具有一次随机机会;\n-现在英雄在12级获得进阶机会,精通之书从地牢中移除,天狗现在掉落一本天赋之书;\n-调整了装备的力量需求与等级的关系,现在力量下降分别在+1、+3、+5、+7...\n-提高了投掷武器的掉落,新增阿贝尔神杖替换注魂法杖,提高了几乎所有法杖的伤害;\n-新增压力回复道具仪式匕首;点金手,镰刀,带裂纹的银币等加入地牢;\n-实验功能自言自语的英雄与可控制的盟友;\n-宝藏与惊惧陷阱加入到地牢;\n【调整】:\n-压力调整,现在压力在游戏种的浮动将更为明显;命中添加一项闪避几率判定;\n-剧毒法杖现在具有命中伤害;巨斧现在具有50%溅射;磨刀石现在影响武器的力量需求;\n-灰烬头骨不再具有夜视能力;\n【其他】:\n-更详细的属性显示,人物对话界面改动;\n日志滚动等问题修正;
scenes.changesscene.info0.4.2=[200426]新单位,新物品,全新地牢挑战;\n\n【更新】:\n-红恶魔加入到地牢,在地牢较深处出现;新的稀有怪速射炮加入到地牢;新村民路人加入到第0层;\n-元素、韧性、精准之戒从地牢中移除,新增三枚戒指;新的头饰来打面具加入地牢;\n-移除旧有挑战选项,新增地牢石碑,提供全新的挑战内容,包括一项新手选项;\n【调整】:\n-地牢生成算法微调;\n-为矮人国王添加了怒气技能;\n-十字军头盔现在总是能减免远程伤害;恢复药水总量增加,闪避之戒现在提供闪避几率而非潜行点;硬币、尖刺大盾等物品数值调整;\n【其他】:\n-现在可以和商人交换位置;全新单位面板,血条数值,物品排序,天赋延迟选择等细节;排行榜现在容纳至多30个记录;\n-无限炼金、暴击商人等问题修正;
scenes.changesscene.info0.4.2a=[200521]繁体中文加入,修复与几个新物品;\n\n【调整】\n-急救试剂,干枯羊腿等物品;\n-萃取瓶现在可置于快捷栏;现在治愈神符的回复效果以独立buff给出;酿造强化现在使用伪随机,不再可以升级;天赋异禀、体质药剂、撒旦之心等微调;\n\n【其他】\n-繁体中文现在可用;大部分徽章条件现在可见;\n-一些修复;
scenes.changesscene.info0.4.3=[200801]新的NPC,众多新物品,平衡性调整;\n\n【更新】\n-亡灵商人以隐藏形式加入地牢;探求者加入到村庄;伊薇特任务扩展及相关物品;\n-红龙之鳞,强化草叉,隐形之刃,昏睡权杖等物品添加;\n-新增怪物下水道蠕虫;怪物属性调整,现在部分怪物具有一定的暴击几率;某些怪物会有唯一掉落物;\n-DM300现在具有冲撞技能;新增天赋书由boss单位掉落;几种新的天赋;\n-新增挑衅,嗜血,强攻附魔;升级卷轴不会主动移除武器诅咒;\n【调整】\n-重要修复:修正了元素抗性结算的bug(@阿莱克丝塔萨);\n-狂战士狂暴恢复速度加快,从狂暴中恢复时,狂战效果会获得成长;\n-饥饿上限重新提高到500;现在英雄攻速不可超过0.25;\n-调整了生成器以更均衡的掉落各物品;\n【其他】\n-修正了错误的天赋移除触发等问题;\n-伤害数值颜色随类型变化;新徽章与徽章贴图;

scenes.welcomescene.update_msg=-Traditional Chinese;\n-Badges and few of new items;
scenes.welcomescene.update_msg=-New NPC;\n-Plenty of new items;\n-Countless balance tweaks;
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